XCOM: Enemy Unknown achievements reveal DLC?
Posted: 18.10.2012 13:02 by Simon Priest Comments: 8
Put down that plasma rifle dossier Commander, because there's some interesting intel that could redefine your mission priorities. There are some very curious Steam achievements for XCOM: Enemy Unknown.

They're curious because they mention named missions or scenarios, with descriptions that appear to hint at little challenges. The consensus is that Firaxis has done XCOM proud.

The studio don't look to just revive the veteran PC series with just a new boxed game though. Apparently they'll be adding more trouble for us Earthlings down the road.

The achievements were spotted by a player over on the 2K Games forums. They mention in their descriptions: 'Confounding Light,' 'Deluge,' 'Friends in Low Places,' 'Gangplank' and 'Portent.' This sounds like there could be special scenarios to tackle, or maybe even missions that could be added to the main campaign.

Confounding Light involves a 'timer' based on the number of turns it takes, which is already featured in XCOM when you have to deploy a squad to disarm a rather nasty bomb. Check out our review of XCOM: Enemy Unknown.

Browse Polls   


XCOM DLC? 33 votes

Yes, plenty of room left on the autopsy table


No, it is about invading aliens not DLC gouging



By djole381 (SI Elite) on Oct 18, 2012
More!!! We need more!!! 3:)
By PapVogel (SI Member) on Oct 18, 2012
If only i could get more weapons, the projectile < laser < plasma thing gets old really fast, it should be like UFO:Aftermath where there were pros and cons with different types of weapons...
By lichlord (SI Core) on Oct 18, 2012
yes this would be cool the campaign is relatively short andits easy to get over half of the achievements in 1 playtrough
By herodotus (SI Herodotus) on Oct 18, 2012
I really do need to get this game...just so darned expensive still.
By lichlord (SI Core) on Oct 18, 2012
yeah better do :P its worth it quite challenging too haven't play a game like that for some time tbh
By FoolWolf (SI Elite) on Oct 19, 2012
@PapVogel - it is pretty streamlined for a squad tactical turn-based game IMO. Everything you research is better than the items before it. On all accounts. I would also have preferred to have had more variations and a more tactical setup of my troops. Once you hit psi - you more or less are marching forward with titanium and psi armour.
Also, didn't like that the AI is cheating and instead of playing "smarter" it just seems to hit all the time and crit more often in the later stages of the game. But I guess it is time to hit a tougher challenge level and see what that is about... :)
Still - more goodies to this one would be welcome, especially stuff that will be available in the standard campaign as well!
By psycros (SI Veteran Newbie) on Oct 22, 2012
WHAT FOOLWOLF SAID. Except he was far too kind. First off, "streamlined" really means dumbed down for consoles. The new XCOM has about as much tactical depth as Angry Birds. Starting out I gotta choose between extra armor and ONE grenade? I gotta gain rank to carry more stuff?? I can't choose the class of my soliders??!! Ummm...wth, Firaxis? The UI has some screwy design choices that make things anything BUT streamlined, like the action bar that's randomly arranged for each character. Why not just *add* abilities to the end of the bar as their gained? The AI is so-so at best: it's only real advantage is how fragrantly it cheats. Moving two turns back-to-back, using a special ability AND firing in a turn, shooting at you when you have NO TARGETS AVAILABLE for any of your team, magically respawning floaters after you've killed them, and on and on. Firaxis has a lot of fixing to do before this remake is anywhere near worthy of being called a true successor.
By FoolWolf (SI Elite) on Oct 22, 2012
My main gripes can be read here:

Basicly, I don't like that you no longer can gain the tactical advantages that you should be entitled since the cutscenes destroy that advantage. Also, after finishing the game - another gripe I had was that the different maps didn't offer that much variation and taking high ground didn't pay off that much. Cover is useless against a "cheating" AI.

I still hold firm that the first two XCOM games stands firmly as the leaders of the entire XCOM experience.