Hitman: Absolution trailers "dynamic audio" system, music reactionary to 47
Posted: 29.10.2012 15:22 by Simon Priest Comments: 3
Developer IO Interactive this time has given us a behind-the-scenes talk on Hitman: Absolution's dynamic audio that affects music throughout the game. It adjusts to support what's going on in the world.

The musical score is broken down into tracks that are "very ambient like the AI" to give us some tense moments. Motion and voice capture has given a "new level to our believability" through dialogue.

Having the actors both voicing and physically acting to be motioned captured has achieved this, says audio director Thomas Bartschi.

Dialogue is the "most important piece of audio" - not music. At the end of the trailer we get to see voice actor David Bateson do a little 47 dialogue. Recently Square announced the full cast list of Hollywood talent. Hitman: Absolution releases on Xbox 360, PS3 and PC November 20th.

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Yes, else everything disconnects


No, music keeps it from falling flat


No, sound effects are more crucial


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By nocutius (SI Elite) on Oct 29, 2012
Voice acting is one of the reasons why animation can actually be superior to live action shows. A voice actor only needs to focus on one aspect and gives his 100% to it while for live action he also needs to pay attention to other things like facial expressions etc.

Nodame Cantabile anime for example is superior to the live action even though they are both basically the same show.

It's a 10/10 and absolutely a must see show for all the fans of classical music, there's some quality romance as well :).
By FoolWolf (SI Elite) on Oct 30, 2012
I would have to say that if all three are very present they are all very much needed in high quality. Audio is after all the one key that we don't actively think about that much unless we really likes it or really despises it - but still - play the song from Last Ninja and I can see pictures from my room where my C64 stood 26 years ago...

Audio is powerful stuff ;)