PC Call of Duty: Black Ops 2 FOV capped at 80, "breaks too much stuff" if higher
Posted: 06.11.2012 15:06 by Simon Priest Comments: 12
The field of view for Treyarch's Call of Duty: Black Ops 2 will be capped at 80 degrees, tweets a developer working the PC version of the sequel. This is because it "breaks too much stuff" over 80.

This is the same FOV cap as in multiplayer, but it can be adjusted in single player up to 80. Many complain that FOV options are too narrow (literally) with some studios releasing patches.

The field of vision determines how much you can see on the screen and 80 is considered rather low and certainly not realistic to what a human actually sees when looking.

"It is the same cap as Blackops mp, but now you can adjust fov in sp and zm too. > 80 breaks too much stuff so we had to cap it," tweeted Treyarch's pcdev. The studio is unlikely to ever increase this cap because of the technical hurdles it would have to overcome which would require significant time to redesign UI elements, animations and such.

For some the FOV issue is just a mild irritation to do with preference but for others it can actually cause discomfort and nausea because of the unnatural field of vision. With today's widescreen monsters plugged into our PCs and consoles, it's getting to be a little embarrassing to have these narrow FOVs forced onto blockbuster franchises.

Call of Duty: Black Ops 2 releases on Xbox 360, PS3 and PC November 13th.

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By SirRoderick (SI Elite) on Nov 06, 2012
I do usually stick to FoV 90, I get annoyed when it's lower.
By unsilviu (SI Core) on Nov 06, 2012
I don't get nausea from playing with low FOV, but it's rather ridiculous to impose this kind of tunnel vision in supposedly realistic war games. The normal human FOV should be somewhere close to 180...
By herodotus (SI Herodotus) on Nov 06, 2012
Better than 60 ("MW 3" gave me a bloody headache without the widescreen fixer) though still far from perfect - 120 would have beeen better but I could live with it, if I could be bothered buying the game.
By SirRoderick (SI Elite) on Nov 06, 2012
120 is perfect for me. I don't like too much of a bubble vision either.
By noobst3R (SI Core) on Nov 07, 2012
A low FOV is rather annoying, but I don't need 180° Quake view either. 85-100 is perfect.
By nocutius (SI Elite) on Nov 07, 2012
I get nausea from time to time when playing games but I never connected it to POV settings before.
By SirRoderick (SI Elite) on Nov 07, 2012
Try it out then. Plenty of shooters where you can set the FOV yourself ;)
By herodotus (SI Herodotus) on Nov 07, 2012
...or not. Play a FPS at 80 FOV, then try one locked at 60. Headache to follow.
By FoolWolf (SI Elite) on Nov 08, 2012
I don't like low FOV and 80 is barely OK in my book - I much prefer it to get closer to around a 100 or so.

Capping it due to now being able to make art that can support a contemporary PC setup for gaming sounds like sloppy planning with too much noose diving into console UI's...
By lichlord (SI Core) on Nov 09, 2012
for those in case wonder what the FOV exactly does here one demonstration on the old Halo 1 game

as my comment its would be unplayeble for me ive been their during the old quake days lol so for me a good FOV is between 100-130

and in shooters where this a variable like the demonstration proves youl be able to see and react more becuz you see more...
By herodotus (SI Herodotus) on Nov 09, 2012
I cam up through the old games (pre-console) and am used to uncapped FOV as well, however I do understand that if I am to accept that I am playing a straight console port these days there is little choice - either pl;ay or don't play. There will be less and less concessions made for the PC port of a console game in the years ahead.
By FoolWolf (SI Elite) on Nov 09, 2012
Well, for me it is getting more and more not play - but it feels like many game makers are tired of making the two last generation type of games and starting to polish up their games fit enough to be called PC games...