News

Hudson: BioWare in "early stages of designing" new Mass Effect, want fan input
Posted: 09.11.2012 15:14 by Simon Priest Comments: 20
Casey Hudson of BioWare has informed the galaxy of Mass Effect fans that a new title is in development for the series, and they'd really like some feedback on what people would like to see.

Already revealed by the studio is their desire to avoid a new player character echoing Commander Shephard. The design team certainly have a lore buffet to feast off for Mass Effect.

The galactic adventuring could go anywhere because of the rich universe of alien species and hostile conflicts. Perhaps the focus won't be on mankind as saviours this time?

“We're in early stages of designing a completely new Mass Effect game,” tweeted Casey Hudson. “What would you want to see in it?” What does seem to be gaining traction among fans is the freedom to choose our own race. Deeper relationships with our potential crew seems to be high on the 'do want' list as well.

A major question about the new Mass Effect is when will it be set? Will it be post-Reaper war?

Source: Eurogamer
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Comments

By LukeDion1987 (SI Core Member) on Nov 09, 2012
LukeDion1987
I hope that they will make ME4 after all that reapers wars... And this: Deeper relationships with our potential crew seems to be high on the 'do want' list as well.
By SirRoderick (SI Elite) on Nov 09, 2012
SirRoderick
I'd personally love to see some more focus on the actual cultures in the galaxy it self, no more reapery stuff. Perhaps the first contact war period and stuff like that.
By Xyfer117 (SI Core) on Nov 09, 2012
Xyfer117
I'd like post-reaper war to see how the galaxy deals with the aftermath and rebuilds.
By noobst3R (SI Core) on Nov 10, 2012
noobst3R
No Reapers, and I don't want to spend half an hour per play session walking around the ship hearing what every character has to say. I want to go out there and explore, not hear about the stupid problems you need to solve in order to gain their trust and whatnot.
By nocutius (SI Elite) on Nov 10, 2012
nocutius
But those are one of the better parts of these games :).

I loved how all the companion characters had personality and how they interacted among themselves. Without that ME would be nothing more than a below average shooter.
By SirRoderick (SI Elite) on Nov 10, 2012
SirRoderick
Agreed with the geisha girl. That's the series' strenght.
By HenoKutus (SI Elite) on Nov 10, 2012
HenoKutus
All that stuff used in the first three was awesome but maybe more exploration like ME1 on the planets but with lots more stuff to find ,maybe buildup your crafts or different races to begin your adventure.Defenitly using the ME3 game engine.
By Xyfer117 (SI Core) on Nov 10, 2012
Xyfer117
If they wanted to make it more RPG-Orientated again they should bring back all of the customisation options of ME1 and I think it would be awesome if you could actually choose your ship from a selection and then customise it throughout the game.
By SirRoderick (SI Elite) on Nov 10, 2012
SirRoderick
Could even go full on FPS or RPG....Even RTS if they wanted to. I'm sure we'll see all of the above at some point.
By LukeDion1987 (SI Core Member) on Nov 10, 2012
LukeDion1987
@noobst3R, you DON'T need to do that you know...? ;-)
By herodotus (SI Herodotus) on Nov 10, 2012
herodotus
You do to get the points required to go "light(?)" or "rogue" (forget the terms). I gave up after 10 hours on "ME 1" as the endless conversations, side-missions and unhelpful minimap just had me bored and frustrated. I think I'll skip trying to play the first title until I retire and have the time, and just get started with "ME 2".
Then again, I am so far from even really starting the saga it's unlikely I'll ever get to "ME 3" let alone a new title.
By lichlord (SI Core) on Nov 11, 2012
lichlord
well you don't play this game franchise for its action(tough ME3 more or less gave it as you could chose before starting)

you have to go with the story and its characters if you can't do that then don't bother simple tbh...
By SirRoderick (SI Elite) on Nov 11, 2012
SirRoderick
Agreed on that, the story is the main point here. They might change that for future games though. I imagine an FPS is a serious idea on the table.
By nocutius (SI Elite) on Nov 11, 2012
nocutius
Playing ME for the action is like playing Battlefield for the story, it can be done but you miss the point.
By SirRoderick (SI Elite) on Nov 11, 2012
SirRoderick
Not saying that I didn't enjoy the combat, but if that's all it was I'd not have bought the second one. The story is properly good (save the last 10 minutes -_- ) and the characters generally interesting with a few exceptions. (is it just me or are all the human companions much more boring?)
By herodotus (SI Herodotus) on Nov 11, 2012
herodotus
Don't get me wrong guys, it's the story I'm interested in, just as it was with "TOR", with the action often diverting away from getting on with the plot, and "DAO".
But the conversations, at least in the first one, seemed endless, the side quests frustratingly taking you away from the plot more and more (and if you missed a que, impossible to complete) and the "action" actually quite tiresome. It is a game where I really was learning to play as I went further into the game, often wishing I could go back and start over when I finally understood how something worked.
With central characters, longer and branching conversations are needed, but in "ME 1" this went with all characters whether central to the plot or not. *yawn*
And that damned map - very unhelpful as with all BioWare maps (comparable with the minimap in "TOR").
By lichlord (SI Core) on Nov 12, 2012
lichlord
they have that less in the second and in the third one tho you still have to bother looking after youre crew should you wish it on the third one you didn't have to bother with much on the crew it was a choice to talk and have some more lore on them

i have myself never even got to complete over 90% of the game which was an achievement their i did get my char to lvl 59 in 2 runs...

as for the map i got lost their around the beginning a but for the rest i didn't got confused tho
By noobst3R (SI Core) on Nov 12, 2012
noobst3R
@LukeDion1987

I think you do, at least I remember that your characters died in the end of ME2 if their trust or something wasn't good enough or something. I don't think they put all of that work in the system to just let it be "skipped".
By lichlord (SI Core) on Nov 12, 2012
lichlord
no its was to avoid deaths in ME2 and ME3 mostly you can perfectly complete ME2 without it if you wish
By FoolWolf (SI Elite) on Nov 14, 2012
FoolWolf
Why?
It seems that all BioWare is getting is input - that they don't care about and go ahead making a game that people have some serious issues with and then the founding fathers resign and now they want feedback?

OK - I have only one feedback to you and that is why don't you simply go back to a time where your games actually where games and not overly popous stories with some action, RPG flavours and timed events that simply lead the same where however you managed everything except getting killed?

Or even better - stop making games and make an animated movie with Disney of Old Republic - I watch that much more than I would trust in any of your new games.