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| The Second Wave mod for XCOM adds new options to make it tougher | |
| Posted: 10.11.2012 14:32 by JonahFalcon | Comments: 2 |
Players who have beaten the difficult XCOM: Enemy Unknown or who are at least cruising through the game may wish XCOM was even tougher. A new mod, The Second Wave, has been released that adds options to add another level of toughness. The mod includes the following toggle-able options: * Damage Roulette: Weapons have a much wider range of damage. * New Economy: The funding offered by individual council members is randomized. * Not Created Equally: Rookies will have random starting stats. * Hidden Potential: As a soldier is promoted, their stats will increase randomly. * Red Fog: Any wounds taken in combat will degrade a soldier's stats for that mission. * Absolutely Critical: A flanking shot will guarantee a critical hit. * The Greater Good: The secret of psionics can only be learned by interrogating a psionic alien. * Marathon: The game takes considerably longer to complete. * Results Driven: A country will offer less funding as it's panic level increases. * High Stakes: The rewards granted for stopping alien abductions are randomized. * Diminishing Returns: The cost of satellites increases with every one that is built. * The Blitz: The aliens will target a larger number of cities every time they launch an abduction attack. * More Than Human: The psionic gift is extremely rare. Gamers interested in the mod can check it out here. If that weren't enough, there's apparently a real chance Firaxis will make The Second Wave an official mod - stay tuned. Source: GameSpy Related games: | |
Comments
By SirRoderick (SI Elite) on Nov 10, 2012

By nocutius (SI Elite) on Nov 11, 2012


