Major Assassin's Creed 3 patch detailed
Posted: 17.11.2012 02:23 by Comments: 6
Ubisoft has revealed the upcoming patch for the Xbox 360 and PlayStation 3 versions of Assassin's Creed 3. For those of you getting the PC version, these fixes will be folded into the PC version, so no update will be necessary.

The long list of fixes and tweaks include:


Multiplayer Modes

ASSASSINATE Instances where it was possible for players to kill players that were not their target in Assassinate have been corrected.
ASSASSINATE Bodyguards no longer fail to stun when they are locked by the pursuer of the player they protect.
In Fort Wolcott, fixed a bug where players would remained stuck on warmup screen.
The cooldown boosts for loss streak bonus are not permanently active for all abilities during a manhunt round anymore.

Multiplayer Abilities

Loss Streak now correctly triggers when players lose their contracts five times in a row.
Disruption now breaks the hitting player's lock.
The Smoke Bomb's drop behavior has been updated. It now drops at the user's feet instead of dropping in front of them. However, if players drop it from a ledge, it will drop below them.
Throwing Knives used against players hiding in haystacks will now make them get out of this haystack.
Using Throwing Knives against a target now prevents the target from contesting the kill.
Players are no longer stuck after using the Money Bomb from a ledge.

Multiplayer Ladders

Several issues which occurred when players would quit a Manhunt pre-session lobby and join their friends the same session later have been corrected.
After a session ends on a draw, both teams will now receive the same rate for Abstergo ladder, instead of one team getting a winning rate and the other getting a losing rate.
Players are now granted Abstergo points normally even if one or several players get the idle state at the end of the session (The idle players do not get any Abstergo points)

Multiplayer Misc

It is now possible for players to lock their target when their target has just stunned them.
Changing the ability set three times during a game can no longer reset the ability's cooldown.
The X icon no longer inaccurately persistently displays.
It is no longer possible for players to get up and perform a kill under certain conditions while they're vulnerable.
Transitions to join Multiplayer sessions after an invite now work correctly.
Warm up games are no longer interrupted when the host player leaves.
It is now possible to stun a vulnerable pursuer.
The X icon no longer displays above the pursuer's previous target when they have been stunned after being vulnerable.


Story missions

Mission "A DEADLY PERFORMANCE" Mission result screen could show an incorrect sync reward
Mission "A DEADLY PERFORMANCE" Players could be stuck in the opera if they backtracked in a certain way after killing the target.
Mission "INFILTRATING SOUTHGATE" Target would not be spawned if the player failed to perform a meat shield during the firing line tutorial
Mission "INFILTRATING SOUTHGATE" Fixed multiple bugs where the guard on the boat could walk in circles, stay stuck or jump on the railing.
Mission "JOHNSON'S ERRAND" Fixed floating muskets after a cinematic.
Mission "JOHNSON'S ERRAND" Moved HUD icon on the explosive barrel on the ground instead of above the cart, because that's what the player needs to shoot.
Mission "JOHNSON'S ERRAND" prevent the player from using hide spots during part the mission to avoid a possible mission break.
Mission "THE SOLDIER" Fixed a missing audio line.
Mission "THE SURGEON" Fixed a bug where the eavesdropping tutorial couldn't be completed if the mission was restarted.
Mission "THE SURGEON" Fixed NPC not reacting to the player's presence during the steal tutorial.
Mission "THE SURGEON" Fixed optional objectives that could fail too easily.
Mission "WELCOME TO BOSTON" When replaying the mission, when asked to buy a sword and pistol, those items would already be purchased.
Mission "WELCOME TO BOSTON" Fixed Possible mission break if the player shoots the horse he's supposed to ride.
Mission "UNCONVINCED" Fixed a bug where the player could enter the tavern too early and break the mission.
Mission "UNCONVINCED" Blocked accidental blending during the tavern fight, which could break the mission.
Mission "FEATHERS AND TREES" Fixed a bug where the optional objective "Do not touch the ground" could fail too easily.
Mission "HUNTING LESSONS" Fixed the issue where the bear could flee and eventually freeze.
Mission "A BOORISH MAN" After the mission, the candelabra would display an interaction effect while the secret door to the basement was already opened.
Mission "RIVER RESCUE" Blocked the player from diving in the river too early which could break the mission.
Mission "STOP THE PRESSES" Cinematic could sometimes not trigger, breaking the mission.
Mission "THE HARD WAY" Fixed the optional objective "Do not take any damage" that would fail if the player hits rocks even if it doesn't deal damage to the ship
Mission "ON JOHNSON'S TRAIL" Fixed issue where Chapheau could become inactive if the player dragged the fight far from where it started.
Mission "THE ANGRY CHEF" Fixed issue where the "limit health loss" optional objective would wrongly fail if the player reloads a checkpoint or dies. Also fix the displayed limit to 33% as that's what's actually used.
Mission "THE ANGRY CHEF" Fixed missing butcher hatchet during cinematic if blood option is turned off
Mission "BRIDEWELL PRISON" Closed the cell doors while being escorted to prevent the player from getting stuck in them
Mission "BRIDEWELL PRISON" Fixed voices becoming muffled mid-eavesdropping
Mission "SOMETHING ON THE SIDE" Fixed missing ocean during the chase
Mission "SOMETHING ON THE SIDE" Made the chase part easier
Mission "A BITTER END" Fixed a camera glitch if the player reloads last checkpoint during a certain cinematic
Mission "A BITTER END" Fixed a glitch that could happen if the player restarted the mission during a specific cinematic
Mission "FATHER AND SON" Fixed a bug where the guard you're supposed to kill would not reappear if the player starts fighting him and then runs away.
Mission "FATHER AND SON'' The mission could not be completed if the guard the player kills the target he's supposed to steal using a stealth kill from bench or a rope-dart hanging move.
Mission "MISSING SUPPLIES" Disabled a patrol that would almost guarantee failing the mission if they detected and started fighting Haytham
Mission "ALTERNATE METHODS" Made the chase section easier
Mission "BROKEN TRUST" Fixed a bug where the player could be stuck on a horse if he exited and re-entered the Animus at a specific moment
Mission "LEE'S LAST STAND" removed a destructible barrel that could cause problems if used as part of a contextual counter-attack.
Mission "CHASING LEE'' Adjusted difficulty on the Charles Lee chase
Mission "LAID TO REST" Fixed a bug where the mission could be failed if redcoats start fighting the mission targets

Location: Side Quest

BOSTON BRAWLERS Mission "PETER BUNYON", prevent the player from hiding, which would break the mission
BOSTON BRAWLERS Mission "THE TOURNAMENT", fixed a bug where the player could blend with spectators and break the mission
BOSTON BRAWLERS Prevent using anything else than the fists during all fistfights
Boston Liberation Missions, North District Fixed an issue where some events would not complete properly if the player used an assassin recruit to kill the target.
COLLECTIBLES Fixed some chests that were not properly aligned when lock picking
removed the glow effect from chests during lock picking
COURIER MISSIONS Fixed a bug where mission update popup messages could be missing or wrong when delivering letters
FORT ST-MATHIEU Fixed a bug where the player could respawn inside the fort's reset zone, which could break the fort's logic
Challenge 3, fixed a bug where objective "visit every tavern" would complete after visiting only 1 tavern
FRONTIERSMEN Mission "MONSTER OF THE SEA", fixed a bug where sometimes eavesdroppings could not be completed
HUNTING SOCIETY Mission "THE MAN-EATER", fixed a bug where the smaller locate zone would disappear if the player scans all clues outside of it
HUNTING SOCIETY Mission "THE PATRIARCH", fixed a where the search zone could disappear from the map after interacting with the 1st clue
New York Liberation Missions Mission "PROTECT THE CLINIC", fixed the mission not failing if the player goes too far from the area to protect.
New York Liberation Missions
West District, fixed a bug where the NPCs guarding the infected blankets could sometimes not be there.

Location: Boston

Removed map icon on the door of Molyneux Tavern in Boston, until it is required by a specific mission

Location: DLC

Fixed a bug where the wrong language could be selected even if the proper language DLC is installed

Location: Epilogue

Animus Synching tutorial, forced subtitles on off-camera voice, so that the player doesn't think the game is frozen

Location: Frontier

Fixed a bug where players could respawn and desync immediately in a loop if he died in the Valley Forge region before unlocked. Also patches players which savegame are already stuck
Fixed a bug where the player could respawn under the ground in a loop, in two different places
Plugged a hole in the ground where players could fall through the map

Location: Global

A text message is now visible on-screen at all times while a skippable cinematic is playing
Added a failsafe to the animals navigation, to prevent them from getting stuck
After the end credits, put the hood back up when not in Homestead
Disabled special attacks with heavy weapons on animals
Fixed a bug where the player could not equip a color change on the normal outfit from a shop if they are currently wearing a special outfit.
Fixed a bug where the player could not finish enemies on ground if they were thrown in deep snow
Fixed a bug where there wouldn't be any reticle when precision aiming if the SSI option was turned off
Fixed a few rare bugs where the player could fall through the map while swimming or diving
Fixed various rare crashes
Greatly reduced the probability of animals to get stuck inside an object

Location: Homestead

Fixed a rare bug where the Homestead upgrade progress could be lost after fast-travelling to the homestead
Removed possibility to quit the bowls game after a reload, which would fail the mission.
Mission "CUTTING TIES", fixed a bug where the NPC could react to fights or dead bodies and flee away, breaking the mission
Mission "NORRIS GOES COURTING", fixed a bug where Norris would not reappear if the player goes too far from him.
Mission "THE PROPER TOOLS", fixed multiple glitches where the Quest Log could become inconsistent
Mission "THE WEDDING", fixed a missing audio line
Mission "THOUSAND-POUND IDEA", fixed a bug where NPCs required for the mission could disappear and break the mission
Mission "TOOLS OF THE TRADE", fixed mission not failing if Lance falls in the water
Mission "WHITE TROPHY", make the cougar immune to explosions to prevent a possible mission break

Side-quest "ENCYCLOPEDIA OF THE COMMON MAN", fixed a bug where the quest could sometimes not be completed

Location: Menus

Added a wait message for some cases where the game could appear frozen if some servers are unresponsive
Animus Database, fixed updates of KaniehtĂ­:io entry that would be unlocked too early and spoil the fact that... censored
Fixed a bug where the player's friends' Uplay wall would get spammed by previously completed missions and sequences when the player reloads his game
Fixed leaderboards ranking the player as #1 when he's actually alone on it
Homestead mission icons are now displayed on the map when selecting the "Missions" filter
Present pause menu, fixed a possible glitch if the player enters the controls section and leaves it very fast

Platform: PS3

Fixed wrong message after purchasing a DLC and leaving the store
Westpoint DLC Mission "A SPY AMONG US", fixed a bug where required characters would disappear and not come back if the player went too far from them
Westpoint DLC Fixed a bug where the player could fall through the map by going through the gate while in conflict

Platform: Xbox 360

Removed Benedict Arnold icon from the map legend
Source: Eurogamer
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By Xyfer117 (SI Core) on Nov 17, 2012
Thats quite a lot of fixes! Fortunatley I havnt had any of these problems yet,
By Jasca_Ducato (SI Core) on Nov 17, 2012
No mention of the invisible tables and chairs I see people sitting out, or those individuals who can float above the bar in taverns....
By HenoKutus (SI Elite) on Nov 17, 2012
Or a driver with a horse stuck vertically into the ground or just driving in a house door!
By nocutius (SI Elite) on Nov 17, 2012
Hehe, it would seem console games are not what they used to be when it comes to quality :)
By Jasca_Ducato (SI Core) on Nov 17, 2012
Nope, even when the game has a three year development cycle, it seems... :/
By herodotus (SI Herodotus) on Nov 19, 2012
Guys, this IS Ubisoft we're talking about. Do you expect any better....honestly, given their track record over the past 24 months?