Final Fantasy 14: A Realm Reborn failure could 'destroy' Square Enix
Posted: 27.11.2012 09:54 by Nick Akerman Comments: 1
Final Fantasy 14: A Realm Reborn's second lease of life is extremely important for Square Enix. Director Noaki Yoshida has discussed the title's original failure, and how a repeat could destroy the company for good.

"We won’t make a mistake like FF14 again – if we did, it would be like at the level of destroying the company," he said.

Yoshida suggested he knew the game was being released in an unfit state.

"When I heard that it was going to go on sale as planned, I thought, that will probably be a big mistake."

The fact Square Enix decided to relaunch indicates Yoshida's thoughts were correct. The original release was plagued with problems from the outset. Even making the game free didn't overcome a disappointing and ultimately harmful decision to launch the unfinished project.
Source: Kotaku
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By psycros (SI Veteran Newbie) on Nov 28, 2012
He ain't just whistling Dixie. I wanted FFXIV to be a high-res improved FFXI, as I think most of the fans did. I still want that experience. I can even forgive the renaming and recycling of the races if its a solid game. I want challenging party combat that demands at least three characters to progress, but I also would like the ability to solo the game slowly while sacrificing the better rewards of group play. I'd like to see the old-style job change system rather than each class being tied to a specific weapon. Each job could use at least four different weapons and would have a couple of weapon skills that were usable only by that job (ex: every other weapon skill you gain would be exclusive to your current job). I've seen a ton of great suggestions that are mostly tweaks to the FFXI system and I hope that SE was listening this time.