Source code and update for DOOM 3: BFG edition
Posted: 27.11.2012 10:08 by Nick Akerman Comments: 3
DOOM;s modding community should listen up. The GPL source code for DOOM: BFG Edition is available on the site's id software page.

A Steam update will also patch in a number of new features next time you start the game. Let's take a look:

New Features

All projectiles cast shadows
Texture LOD bias added to menu options
Added option to force v-sync (instead of “smart v-sync”)
Adjusted default brightness value
Shadow casting projectiles added to menu options
Allow setting anti-aliasing up to 16x on Nvidia hardware. AMD/Intel cap is at 8x
Adjusted range of vertical sensitivity (allows you to lower sensitivity further than original implementation)
Added option to disable checkpoints
Allow left/right to enter resolution menu
Variable FOV settings options were added into the main menu
Added controller bind options
Added additional anti-cheat measures

Bug Fixes

Fixed blood splatter effects break after reloading save game
Fixed broken view nodal code that allowed players to see through the world by backing into a wall and looking up
Fixed weapon impact effects break after using the artifact (heart)
Fixed leaderboards to work across languages

Nothing quite like having your blood splatter fixed.
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By nocutius (SI Elite) on Nov 27, 2012
Exactly, blood splatter is important, doubly so in these politically correct times.

Obsolete engines or not, seeing ID do this release after release is fantastic.
By SiyaenSokol (SI Elite) on Nov 28, 2012
Great news, so this means by the time I start playing there will be a ton of new mods to test.
By Dafama2k7 (SI Veteran Member) on Jan 05, 2013
And where is the players incorporated Flashlight casting shadows again ? Because that is not casting shadows anymore on the on BFG edition, add the casting shadows again, please, so easy to re-enable !