News

SEGA teams up with Games Workshop to develop Warhammer games
Posted: 06.12.2012 11:10 by Jamie Davey Comments: 27
SEGA announced today that it's entered an agreement with Games Workshop to allow Creative Assembly to develop video games based in the Warhammer universe of fantasy battles.

A new development team has been set up at Creative Assembly's UK studio to work alongside the existing Total War, Alien IP and Mobile teams on the first Warhammer title in the deal, scheduled to launch from beyond 2013.

“With this year being our 25th anniversary”, said Tim Heaton, Studio Director at Creative Assembly, “it seems fitting for us to embark on such a dream project with such a well-established partner. The incredibly rich and detailed Warhammer world is something we grew up with, and has left an indelible imprint on us as both designers and gamers.”

“We’ll be doing the Warhammer universe justice in a way that has never been attempted before. We’re bringing those 25 years of experience and expertise in extremely high-scoring games to bear, delivering a Warhammer experience that videogamers will absolutely love.”

“We have enormous respect for SEGA and Creative Assembly and have felt for a long time that the combination of the enormously rich setting of the Warhammer world, and their stunning development talent is a match with huge potential,” said Jon Gillard, Games Workshop's Head of Licensing. “Now that we’ve managed to bring these two giants of gaming together it is safe to say that some truly amazing products are going to be unleashed as a result. We are excited at the possibilities, and are enthusiastically working with the team at Creative Assembly already.”

This first Warhammer game joins Total War: Rome II and the untitled Alien IP as one of five projects currently in production at Creative Assembly, now one of the largest developers in Europe.
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Comments

By lichlord (SI Core) on Dec 06, 2012
lichlord
hmm all the total war games and universe at war were the only ones ive played from sega looks ok
By DAmicoThunder (SI Core Veteran) on Dec 06, 2012
DAmicoThunder
Those were the only Segas you played? You've missed out on some good old games. Not that it matters, they, like everyone else in the gaming industry, has gone way downhill.
By lichlord (SI Core) on Dec 06, 2012
lichlord
oh prolly failed to mention one or 2 games its been some time sinds i played a SEGA game so may have forgotten to mention some
By DAmicoThunder (SI Core Veteran) on Dec 06, 2012
DAmicoThunder
Nobody's perfect. We've all forgotten something...and that's why we have Navi, the annoying bitch from Zelda who just doesn't shut up!
By lichlord (SI Core) on Dec 06, 2012
lichlord
lol... reminds me on the annoying issues of some games...
press R to reload....
press space to jump....
press A or E to lean left or right....

I KNOW IT IVE SET UP THOSE CONTROLLS!!!!! so stfu and lemme play the game already lol...
By DAmicoThunder (SI Core Veteran) on Dec 06, 2012
DAmicoThunder
I remember those days.... But, some of the newer games, I have noticed they don't tell you the controls at all. I'd prefer being told controls I already know than not being told controls of which I do not know.
By lichlord (SI Core) on Dec 06, 2012
lichlord
well i guess that depends most games tho have key configuration so it shouldn't be a problem

i also don't mind it if they say that once like on the first level to get you started but if you end up facing the end boss i do ask why its telling me the controls becuz at that time you prolly are aware of the game mechanics and controls
By DAmicoThunder (SI Core Veteran) on Dec 06, 2012
DAmicoThunder
Very true. That gets to be a pain in the ass
By nocutius (SI Elite) on Dec 06, 2012
nocutius
This could end up being an epically fantastic combination :).
Can't wait to see what they come up with.
By DAmicoThunder (SI Core Veteran) on Dec 06, 2012
DAmicoThunder
Or it could end up self-destructing and destroying the world as we know it. Just saying, it's a possibility.
By herodotus (SI Herodotus) on Dec 06, 2012
herodotus
Some tasty titles to look forward to, and 2013 is shaping up to be a big year for CA and Sega. Then again, 2012 was supposed to be a big one too, but it's been pretty meh up till now.
By nocutius (SI Elite) on Dec 06, 2012
nocutius
I know this can fail spectacularly but I choose to be positive about it in this case :)

DoW2 was a big disappointment for me for abandoning it's strategy part that's why a potential of getting a grand scale Warhammer game seems even more exciting.
By DAmicoThunder (SI Core Veteran) on Dec 06, 2012
DAmicoThunder
It should be good, but, if you expect the worst, everything is a good surprise. :D
By herodotus (SI Herodotus) on Dec 06, 2012
herodotus
"DoW II" stomped all over the original in my opinion. Made it much more up close and personal. Besides, having the two games together, and their sundry EP's you had the best of both worlds.
With CA at the helm, you can be assured of some "Total War" style battles I'm sure.
By DAmicoThunder (SI Core Veteran) on Dec 06, 2012
DAmicoThunder
Should be fun.
By Hammerjinx (SI Core) on Dec 06, 2012
Hammerjinx
I liked DoW2 a lot, but there's no doubt it's more tactical and less strategic. The smaller scale is also an issue, and discourages building a cheap squad to throw in to "scout" the enemy position. I also miss drop-podding a bunch of dreadnaughts onto the enemy infantry mid battle.
By lichlord (SI Core) on Dec 06, 2012
lichlord
yeah DOW2 is good but i abandoned some races like my favourite the Tau they did add a commander hero on survival but thats all so i hope that they maybe find a better balance on tactical and strategical part of the game and lets the other races tag allong too
By herodotus (SI Herodotus) on Dec 06, 2012
herodotus
With the new engine I don't think it could have been anything else than squad size. It was a damn fine effort though. "DoW III" will hopefully bring the best of both worlds, whenever it might appear.
Relic's focus on MP was my biggest disappointment with "DoW 2" and was also quite evident with "Space Marine", a focus I don't agree with. MP in the original was great, except for the baseraping Space Marine Assault squads. The original was a great MP battlefield in teams, my favorite being the Necrons.
By lichlord (SI Core) on Dec 07, 2012
lichlord
Necrons... lolz so easy to play with in my opinion you just dance over the enemy the entire time unless you play with the eldar or Tau i find Necrons very hard to defeat

and im not gonna tlak about that necron lord damn damage tankwhore lol only explosives to keep em stunned and down prevented that one doing damage...

The Mp in DOW2 is ok too bad it was a focus as stated above it still got me to play it for quite a bit of hours tho and the MP experience only unlocked cosmetics(tho at some point i wished i could chose which one to have and the ability to activate abnd deactivate them)
By DAmicoThunder (SI Core Veteran) on Dec 07, 2012
DAmicoThunder
Agreed.
By herodotus (SI Herodotus) on Dec 09, 2012
herodotus
Anyway, back to the main issue, you Necron hating racists, how about this for a new game from CA:
"Warhammer 40K Total War"?
By lichlord (SI Core) on Dec 09, 2012
lichlord
would be awesome better then mark of chaos at least that one was too linear... loved the chaos campaign tho the imperial one was boring lol
By DAmicoThunder (SI Core Veteran) on Dec 09, 2012
DAmicoThunder
Sounds like a plan :)
By Hammerjinx (SI Core) on Dec 09, 2012
Hammerjinx
40K Total War would be interesting. It'd be a bit like the old Epic scale table top games. Troop movement across the planet would be an issue - realistically you'd be able to move troops anywhere in a single turn, barring anit-air installments.

Fantasy Battles as per the news above would be easier to conceive, but magic could make it interesting.
By nocutius (SI Elite) on Dec 09, 2012
nocutius
I prefer 40K over the fantasy setting but I'd be fine with either as long there's some proper scale to it.
By herodotus (SI Herodotus) on Dec 09, 2012
herodotus
About air assets in W40K, I'm sure they could only be used as an optional air strike, taking place as it would on a planet that might not support air vehicles. Orbital drops would be the deployment method, and some interesting new naval units could be imagined.
I've played the fantasy setting as well in "Rise of the Rat" or whatever it was called and the other PS1 title. Great games, so I too would be happy with either...
...preferably both.
By DAmicoThunder (SI Core Veteran) on Dec 10, 2012
DAmicoThunder
Both would be better, yes.