Crytek CEO discusses Crysis 3, the future, and THQ
Posted: 12.12.2012 10:35 by Nick Akerman Comments: 5
Crytek CEO Cevat Yerli has spoken about his company's main franchise, the future, and plenty more.

Interestingly, he is conscious that many players couldn't play the original Crysis due to its minimum hardware specs.

"In Crysis 1, many people complained about the high specs. Many people couldnít play it. Or many people saw that they couldnít. Because when many people say, I canít play, they always assume they canít maximize it. But that was completely intentional, because we were building a future-proof game. A future-proof game by definition doesnít run at its highest settings on todayís machines. So that was our philosophy. Letís give this a four year lifespan on PC specs." said Yerli.

While this was intentional, a change of focus needed to happen for the second game.

"That was our intention, but it backfired in Crysis 1. So then we said, OK, Crysis 2. Letís make it much more accessible, so that people can max it out quickly. We approached the whole production very differently. So it backfired again. So now weíre making Crysis 3 accessible at the low end, but really pushes the future-proof graphics at the high end. In a way, itís the best of both worlds"

Yerli also discussed the financial troubles at THQ.

"Our support and collaboration with THQ has been really strong. But obviously, itís an unsettling experience at times when you read this news. I mean, weíve constantly had a great relationship and communication with THQís top management. Whatís more unsettling isnít when we read the news Ė because we kind of already know these things before the public Ė but when some of the team members donít know the details, and they get concerned. And then the fanbase gets that way as well. When the fanbase of Homefront or Crytek gets worried, we need to fix that."

Big words from the talkative boss.
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By HenoKutus (SI Elite) on Dec 12, 2012
Homefont 2,they should release some screenshots!
By nocutius (SI Elite) on Dec 12, 2012
Crysis 2 didn't "backfire" just cause of the graphics, there were other issues as well.

But I get his point, we really are never satisfied :)
By herodotus (SI Herodotus) on Dec 13, 2012
What a load of bullscookies!
"Crysis" was intentionally high-end if only to get lazy PC gamers off their butts and upgrade to show off what the CryEngine could do. Crytek could have cared less about the whingers and whiners at the time. To say they bowed to the complaints for 'Crysis 2" is crap as they were actually just selling out to the console crowd. I don't believe anything said here.
By FoolWolf (SI Elite) on Dec 13, 2012
I agree with you Hero - the first game wan't unplayable due to high minimum demands - it was because you couldn't get passed the aeroplane level because teh controls where so abyssmal and after that the frakking alien shooting with all your ammunition gone tended to get really really boring and repetetive. In Crysis 2 you had low end textures that looked like crap up close and the game felt like it had you running through an ocean of syrup and glue. Oh and emptying a mag in each opponants head (slightly overdramatic)is just so fun... or no. Crysis 2 ended up pretty quickly not being fun. The demo showed it all - unfortunately I hoped the entire game would give something more - but it didn't...

Crysis 3 - you better make a game that is fun to play or your graphic settings won't matter one iota...
By herodotus (SI Herodotus) on Dec 13, 2012
Thanks for reminding me of the dismal endgame to "Crysis". That carrier mission was just plain awful...a sign of things to come, perhaps.