News

Valve expanding Steam Community with 'Game Guides'
Posted: 14.12.2012 15:15 by Simon Priest Comments: 7
Members of the Steam Community Beta can now start perusing, creating and publishing game guides as Valve introduce their own official section dedicated to uncovering game secrets and tips.

They describe Game Guides as letting you "put that knowledge to use" and helping out others. You can insert uploaded screenshots into the these guides, as well as YouTube clips.

This will naturally position Steam's Game Guides as a mortal enemy to GameFAQs who have long since reined as King for game title hints, tips and walkthroughs.

"You've probably got some favorite games that you play a lot and know pretty well. Or maybe you've mastered playing as a certain class or character in Team Fortress 2 or Call of Duty. Or maybe you're just really good at finding all the hidden secrets in the latest Elder Scrolls game," posted Valve on the Steam Community Beta.

"How do you put that knowledge to use and help fellow gamers? Create a game guide on Steam!"

The Game Guides are section under the Game Hubs for each title, which makes perfect sense. "Under that tab, you'll find a button to create a guide. You'll be able to upload and insert images or use screenshots that are already in your Steam cloud. You can insert YouTube videos and you can add friends to help you write the guide."

"When you're done, just publish your guide and it will be accessible to the community."

It seems the Steam juggernaut is ready to - wait for it - Steamroll over another competitor. Over the years GameFAQs has seen itself position as the 'premier' destination for gamers frustrated with trying to figuring out what the heck developers expect us to deduce all on our own - those heartless fiends. Of course that means tons of traffic, which Steam realise would be better spent within their own network.

Admittedly it will make guide reading easier if they're natively supported by the Steam client, and especially useful if screenshots and YouTube clips can be effortlessly inserted. Valve, you clever clogs.
Source: Eurogamer

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Comments

By herodotus (SI Herodotus) on Dec 14, 2012
herodotus
I used to read them casually, sometimes for games I didn't even own back in the '90's (bit like reading a novel). I read all the way through "Ultima Underworld" before I came close to playing. Wouldn't bother now, when googling a question when stuck generally gives the answer.
By SirRoderick (SI Elite) on Dec 14, 2012
SirRoderick
Ptttf, with games like watered down American beer these days? What on earth could you possible be missing if they keep forcefully pointing your head in the the right direction to see it?
By herodotus (SI Herodotus) on Dec 15, 2012
herodotus
I remember when they WERE needed, with one in particular: "Syphon Filter" I offered many who bought the PS1 game to pick up the the guide as well, and many said they wouldn't need it. I smiled and told them I'd see them the next day. Most of them came back to get it. Bitchingly difficult game in parts.
These days, I agree...what's the point? When I went from "FEAR" on PC-only to "FEAR 2" I was mortified to see that you were hand-led to what you had to do, open, collect etc. Basically sums up multiplatform games today.
By SiyaenSokol (SI Elite) on Dec 15, 2012
SiyaenSokol
I prefer not using Walkthroughs, but when it comes to achievement hunting and having to find certain items and so forth, then I happily use the walkthroughs.
By nocutius (SI Elite) on Dec 15, 2012
nocutius
I only use guides when I get stuck or when I feel like the game is wasting my time. There were plenty of games over the years I'd never finish without some help.

I'm not a completionist so I don't really care about achievements or secrets.
By Hammerjinx (SI Veteran Member) on Dec 16, 2012
Hammerjinx
I sometimes look at guides to get a second opinion on strategic values and processes. Generally when I need help with something, it's not with what to do but how to make the game mechanically do that. I frequently get things like "Pick up the spanner. Use the spanner to give the kindergarten teacher a lobotomy." "Yes, yes, I get that... how do I pick up the frigmothering spanner?? Oh, you have to move the piece of paper it's under, even though you can clearly see it sticking out? Awesome."
By herodotus (SI Herodotus) on Dec 16, 2012
herodotus
"Wargame: European Escalation" definitely warrants a look through, as it's more a learn-as-you-play (or lose-as-you-play). The AI is dynamic though, as whenever you restart a scenario it won't be the same. It's some of the secondary objectives that seem nigh on impossible till you know how, and even then...