News

Maxis: SimCity attributes "portions of the computing" to EA servers
Posted: 21.12.2012 15:16 by Simon Priest Comments: 11
Lucy Bradshaw of EA Maxis has posted a blog discussing more about the 'always-on' nature of the new SimCity. Their fancy GlassBox Engine drives every level of simulation, which includes 100k Sims.

Every interaction between buildings, the city economies and trading all get run through GlassBox. It handles a "massive amount of computing" and so gets passed off to the EA Cloud.

"Creating a connected experience has always been a goal for SimCity, and this design decision has driven our development process for the game," posted Bradshaw.

"This is easily the most ambitious game in the franchise and we’ve taken great care to make sure that every line of code embodies the spirit of the series. To do this, we knew we had to make sure we put our heart and souls into the simulation and the team created the most powerful simulation engine in its history, the GlassBox Engine."

The new game engine is an evolution for the series as for the first time we get a 1:1 representation of what's going on in our cities. Every Sim we see walking the street or driving about town is an actual living, breathing Sim in the city and not some vague indication of urban hustle and bustle.

"GlassBox is the engine that drives the entire game -- the buildings, the economics, trading, and also the overall simulation that can track data for up to 100,000 individual Sims inside each city," she continued.

"There is a massive amount of computing that goes into all of this, and GlassBox works by attributing portions of the computing to EA servers (the cloud) and some on the player's local computer."

Maxis are putting heavy emphasis on regional neighbours in SimCity, where helping one another out can become vital if you want to make the most of each city.

"GlassBox does more than just segregate computing tasks, it also allows us to make it so that you can create specialized cities that are visually unique and personalized, and that can be economically integrated into a larger region."

"You’re always connected to the neighbors in your region so while you play, data from your city interacts with our servers, and we run the simulation at a regional scale. For example, trades between cities, simulation effects that cause change across the region like pollution or crime, as well as depletion of resources, are all processed on the servers and then data is sent back to your city on your PC. Every city in the region is updated every three minutes, which keeps the overall region in sync and makes your decisions in your city relevant to any changes that have taken place in the region."

In SimCity 4 neighbouring cities also affected one another but not through crime, pollution or resources but as direct factors impacting the residential, commercial and industrial needs of the city. It was asynchronous and required the player to load each city in turn to let the changes since last time you visited take affect before moving to another.

Lucy Bradshaw also talks up the chances that SimCity as a "live service" grants Maxis. "We use the Sim data to update worldwide leaderboards, where you get to see your city or mayoral standings as compared to the other cities in your region and between all of the regions in the world," she said. "And since SimCity is a live service, we're also using the data to create weekly global and local challenges for our players that keep the gameplay fresh and surprising."

"We think this is the best SimCity ever and it wouldn’t be possible without the technology that powers our game. SimCity was designed to be connected from the ground up. We built the game around GlassBox, which takes the game to another level. And, we’ve given the player control over how to play."

While SimCity may require an online connection to EA servers, Bradshaw reminds us that we don't need to ever actually 'see' other players. We can set our regions to be private and keep our playtime strictly singleplayer.

SimCity releases on PC March 5th. Check out the full blog post by Maxis' Lucy Bradshaw.

Source: PCGamesN
Related games: SimCity (PC)
Game advertisements by <a href="http://www.game-advertising-online.com" target="_blank">Game Advertising Online</a> require iframes.

Comments

By djole381 (SI Elite) on Dec 21, 2012
djole381
Another nail in the coffin for this game. Even though we have an option for "private" play session, it's still not enough. I want a real singleplayer dammit, not this crap.
By SirRoderick (SI Elite) on Dec 21, 2012
SirRoderick
BULL....SHIT

The more these guys come up with the WORST excuses I've ever heard the more I want to curbstomp them. I have 4 physical cores that can run 4 games at freakin once, your little city sim IS NO CHALLENGE.
By herodotus (SI Herodotus) on Dec 21, 2012
herodotus
All eggs in one basket, or engine as is the case. How could anything possibly go wrong I wonder.
By nocutius (SI Elite) on Dec 21, 2012
nocutius
Exactly, any decent quad core PC from the last 2-3 years should easily handle this game, easily.

That's why Steam are one of the better major players in the business, they understand the need for offline play. I'd never even consider them all those years ago without the offline mode, though in this case most of my eggs are still in the same basket :).
By herodotus (SI Herodotus) on Dec 21, 2012
herodotus
Steam....yes, the same delivery system that cannot figure out a way to release the "Stronghold" originals with the HD patch. They are quite phallible you know (sorry, the SimCity thing is encroaching here).
By wolfsrain (SI Member) on Dec 22, 2012
wolfsrain
How about... no! I miss city builders with a great management added to that. But Sim City is dead. If this new Sim City fails, the excuse will be the same as ever: piracy.

I'm not big on MMO's of any kind. The only one that i actually sank quite a few hours is dead (City of Heroes). And EA seems that didn't learn anything from the City XL failure.
By herodotus (SI Herodotus) on Dec 24, 2012
herodotus
In the interests of good manners, Chosen it is spelt FUKM:)
Interestingly, the word is actually an acronym.
Fornicating Under Consent of the King (ie. with consent of the King, or legal). True blue.
By SirRoderick (SI Elite) on Dec 24, 2012
SirRoderick
Lovely titbit you have there, I shall note it ^^
By nocutius (SI Elite) on Dec 24, 2012
nocutius
Didn't they even have signs that had to be put up when something naughty was going on, or is that just a myth :)
By herodotus (SI Herodotus) on Dec 24, 2012
herodotus
I don't Myth Geisha (Sorry, MISS Geisha).