ArenaNet hands out perma-bans for Guild Wars 2 exploit
Posted: 04.01.2013 06:28 by Comments: 7
ArenaNet has started permabanning gamers who are using a new exploit in Guild Wars 2 exploit that allows players to generate ectoplasm at will with the Snowflake Jewelry.

In an official forum post, ArenaNet support liason Gaile Gray informed banned players why they were banned:

"Iíve seen the numbers, and the damage to the economy could have been substantial, if the exploit wasnít closed down and if these people were allowed to use their ill-gotten gains. People whose accounts were terminated were the worst offenders. Iím talking a lot of ill-gotten gains that posed a significant potential impact on the economy.

"Any time you take one thing and can make two, and then four, and then sixteenÖ ya gotta know thatís just wrong. (I wonít quibble on the odds, but overall, that form of doubling was not outside the realm of possibility.) And to perform that action hundreds and hundreds of times? Thatís call ďexploitation,Ē and thatís against the User Agreement, the Rules of Conduct, and all that is holy.

"I know the OP will disagree. But weíve been more than kind, in the past, and everyone needs to own up to his/her errors and recognize: We all are part of the game economy, and those who exploit it are hurting the rest of us."

Gray finished the post, "Exploit closed. Worst offenders terminated. Thatís what has to happen to make things right for all of us."
Source: PC Gamer
Related games: Guild Wars 2 (PC)


By danfreeman (SI Elite) on Jan 04, 2013
I know the in-game economy changes daily and a lot damage could have been done because of the exploit but how about fixing said exploit now and banning later? I didn`t even hear of this in-game so i`m surprised such a thing even exists.
By nocutius (SI Elite) on Jan 04, 2013
Banning people is faster then fixing things, you can bet they'll do it as soon as they can now that they've made such a big deal out of it.
By JonahFalcon (SI Elite) on Jan 04, 2013
They did fix things. Quickly.
By FoolWolf (SI Elite) on Jan 06, 2013
This is simply stupid - you hand out toys to people, majke them buy a game, make them spend time in it, make an economy and shops to make economy to make you rich and you make people spend their time full-filling all sorts of things and to advance with the economy and when someone actually figures out something that you haven't figured out (i.e not tested enough) - you get pissed and says that some general don't do evil justifies them removing the game from the buyers..

I just don't buy it - it is a game and if you happen to make it some simulated word economy for your own benefit - make better tests and restrictions.

One reason why I do't like games that makes economies over large and where suddenly the colour black costs more than everything else because everyone wants it - in a normal economy - black would be so over-manufactured to meet everyone's need to full-fill the wishes of everyone. Unfortunately - in a game world where someone wants to earn money - monopoly stands with a free buyer seller market - the best for those that wish to profit on desperation. Ahh well - I just don't like the MMO or RPG's with social markets al'a D3.
By danfreeman (SI Elite) on Jan 06, 2013
Foolwolf try eve online,you can screw with the economy there as much as you like,hell you can screw around with pretty much everything,that`s the point of the game,the player base creates the world around them.

I do stand by your opinion that this is`s fault for not checking for bugs and i do find perma-banning the guys who used this too harsh,they could ban for a month or two and remove the duplicated items in the inventory.
By HiredGoon (SI Newbie) on Jan 06, 2013
Don't play this game but I have no problem seeing cheaters permabanned. I play enough other online games to see first hand the detriment these clowns cause. Harsh but it sends the right message.
By FoolWolf (SI Elite) on Jan 10, 2013
You cheat and not exploit - sure thing go ahead and ban.
People using an exploit that you weren't aware of in YOUR own program - your fault. Raise your finger and reset the servers to a time before and suck it up that you can't deliver fault free code. That people are always testing the limits should be apparent in a setup where you gauge the gamers to go kill 20k rats for an ultra fine piece of nothing or they can buy it for real money or something similar - still your problem.