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| PlanetSide 2 getting patched on 30th January | |
| Posted: 12.01.2013 04:41 by JonahFalcon | Comments: 1 |
Sony has announced that PlanetSide 2 will be getting a major update on the 30th January. The patch was based on user feedback. Most of the changes involve improving performances on low-end machines and gameplay and XP reward adjustments. The patch notes include: * General performance increases, particularly for lower end GPUs * Experience (XP) system enhancements: -- Dynamic XP system for player kills, players who have more kills XP earned on their current life are worth more XP. Freshly spawned players will be worth a fraction of the current kill reward. -- Partial damage XP for dealing damage to vehicles that you don't end up killing -- Population XP / Resource bonus moved over to continent population instead of global -- Better display of XP sources for things like defensive bonuses & population bonuses -- Rebalancing of XP rewards to help support tasks * Server transfer token available in Depot * UI changes to emphasize score per minute as a primary metric of player comparison * Sortable columns on outfit management & addition of "last online" column * New weapon type for all empires: SMG * Short period of invulnerability will be added to freshly spawned / revived players - breaks upon game actions such as entering a vehicle or using a weapon. * Dynamic / player configurable colors for minimap & overhead indicators for enemies, friendlies, and squads within a platoon * New Hot Spot system that displays where active fights are occurring on the map * New spawn buildings with more exits, protected balconies and easy roof access to make them less campable. * Tunnel systems for amp and tech facilities to give access from spawn rooms to interior of bases and base walls without having to go above ground. * Making MAXes render more reliably at long distances for players in vehicles * AA improvements, notably flak changes for turrets and skyguards, giving them some better ability to aim, although not drastically impacting their DPS. * Fixes to missiles so that they more reliably detonate and actually blow stuff up * Air vehicle weapon tweaks * Increases to reload speed for certain HE ground vehicle weapons * And of course... lots of bug fixes Check out Strategy Informer's review here and find out why it earned an 8.5/10 score. Related games: | |
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By herodotus (SI Herodotus) on Jan 12, 2013


