EA hasn't changed basic DRM policy for Spore
Posted: 15.09.2008 17:15 by dtungsten Comments: 11
The release of Electronic Arts Spore with the much maligned SecureROM anti-piracy system drew mass criticism from users on the Internet. Many forum posters complained about the restrictive DRM requirements and the average customer review of the game on as of this writing is 1.5 stars out of 5. Many of the reviews complain about problems installing the game and reaching activation servers in order to play the game. Others complain about the limit to the number of allowed installs.

According to an EA spokesman, EA has not changed their copy protection system from the method used in previous games, like Mass Effect, except for changing “the copy protection method from using the physical media, which requires authentication every time you play the game by requiring a disc in the drive, to one which uses a one-time online authentication”.

SecureROM and other anti-piracy devices are popular with publishers but make many users feel maligned and mistreated. According to an article on spore is being downloaded on peer to peer sharing sites at a never before seen rate. Some users claim that they will download the pirate version of the game instead of purchasing one as a protest against EAs use of draconian DRM policies.

Source: Gamasutra
Game advertisements by <a href="" target="_blank">Game Advertising Online</a> require iframes.


By herodotus (SI Herodotus) on Sep 15, 2008
SecureROM is a gamer's nightmare. But the limit on Account Registration is a bigger problem for "Spore" players. When will you learn EA...probably never.
By Wowerine (SI Elite) on Sep 15, 2008
Too bad. Still, i think Starforce is far more advanced. But still crackable.
By Orv (SI Core) on Sep 15, 2008
"Lately, EA has been concerning itself with the reported piracy of its banner title Spore. TorrentFreak reported this weekend that the highly-anticipated title by Sims creator Will Wright has become the "most pirated game ever." The title has reportedly been downloaded more than half a million times on BitTorrent." --BetaNews

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Good going EA, you certainly have some highly effective DRM in play that is putting a real hurt on the pirates while remaining transparent and without causing issues for paying customers.
Keep up the good work.

By Knave (SI Core) on Sep 15, 2008
And the worst part is they won't change it. So those of us who have purchased the game will have to suffer with its restrictions.

It's decisions like these that drive more of us to piracy. I just hope it doesn't hurt the developers who don't punish their consumers with overly constrictive 'protection'.
By FoolWolf (SI Elite) on Sep 15, 2008
Ever since I got my first job, I have always paid for my games, good and bad. It makes me feel legit about complaining about stupid decisions from both publishers and developers alike. However, the last leg of the DRM/CP discussions and steps from mainly publishers have made me at least starting to turn around. If I would obtain a pirated version of any game ,with these crap DRM/CP's on the original games, free from said DRM/CP then I wouldn't actually feel either so guilty nor have bad conscience about doing it. Treating their customer base like this make me say horay to the pirates that download SPORE to no end! I don't like piracy because I think that in the long run it will lead to a decline in PC gaming, but DRM and CP measures are going to kill it outright, at least for me - and hey - I do care mostly about me and my gaming experience.
By ScythSoulces (SI Core) on Sep 15, 2008
O well, thats that.
By herodotus (SI Herodotus) on Sep 15, 2008
As reported by Forbes magazine: "EA had hoped to limit users to installing the game only three times through its use of digital rights management software, or DRM. But not only have those constraints failed,... they may have inadvertently spurred the pirates on.” So say we all.
By Orv (SI Core) on Sep 16, 2008
In MY opinion, all that should be required in the way of anti-piracy is a simple account login required for patches and added content that is attached to an activation key for the game.
No CD check, no nasty DRM install limit coding... NOTHING.
Those things have no effect whatsoever on piracy, so why make customers suffer...
By loyalknight10 (SI Member) on Sep 16, 2008
This is going very much about anti-piracy.Whatever they do piracy is still there.I was frustrated earlier when i have to connect their servers to activate the game.
By Orv (SI Core) on Sep 16, 2008
And YES Hero... your quote from Forbes is dead on the money.
By dtungsten (I just got here) on Sep 16, 2008
It seems to me like the problem is that the pirates are recieving a SUPERIOR PRODUCT than the legitimate users. I would love to see a company dump the DRM entirely and focus on providing actual paying users with the superior games. I'm impressed with what Stardock is doing, for example, I think it would benifit PC gamers if all the publishers were more interested in providing a good game instead of _pretending_ to stop piracy while actually punishing paying customers.