|Blizzard CCO upset at gamer celebration over Wilson's departure|
|Posted: 21.01.2013 07:02 by||Comments: 12|
A few days ago, Jay Wilson that he was stepping down as creative director of Diablo III, and for the most part, the Battle.net forums celebrated the fact he was leaving.
This did not sit well with Blizzard chief creative officer Rob Pardo, who vociferously Wilson in the official Battle.net forum, and asked gamers to blame him for the game's faults, not Wilson.
This thread saddens me greatly. I know that the Battle.net forums have earned a reputation for rough justice, but I do not believe justice is being served by how people are speaking about Jayís departure from Diablo III.
I am very proud of the Diablo franchise and what the team was able to accomplish with Diablo III. As a gamer I have enjoyed the game and played for many, many nights with friends and family. Iím not, however, going to use that as an excuse. The Diablo community deserves an even better game from Blizzard and we are committed to improving it. We have a talented team in place and have no intention of stopping work on Diablo III until it is the best game in the franchise.
Iím the only person in this thread who has actually worked with Jay. I hired Jay to head up the Diablo project and had the pleasure of getting to work with him, both in building the team and designing the game. He has great design instincts and has added so much to the franchise with his feel for visceral combat, boss battles, and an unparalleled knack for making it fun to smash bad guys. Iíve worked with many, many designers at Blizzard and Jay is one of the best. He has a great career at Blizzard ahead of him and I guarantee that you will enjoy Jayís game designs in future Blizzard games.
If you love Diablo as much as we do, then please continue to let us know how you feel we can improve the game. If you still feel the need to dish out blame, then I would prefer you direct it at me. I was the executive producer on the project; I hired Jay and I gave him advice and direction throughout the development process. I was ultimately responsible for the game we released and take full responsibility for the quality of the result.
Pardo might have been protecting Wilson by taking the blame, but one has to wonder who had the dev team spending time on ancillary features like the real money auction house instead of end game content.
Source: Game Informer (via NeoGAF)