Dead Space 3 micro-transactions for players wanting "instant gratification"
Posted: 25.01.2013 13:32 by Simon Priest Comments: 12
Visceral Games has revealed some detail about their Weapons Bench mechanic in Dead Space 3, which uses resource materials scavenged throughout the game to build up a player's arsenal.

Some players are "accustomed" to micro-transactions, and the ability to pay real money for the resources fulfils their 'need for instant gratification'. It's all "completely optional" to the player.

They're doing it simply to attract the type of gamer who does spend money outside the purchase of the game. All packs are also available to buy with in-game resources.

"The way the micro-transactions work, is that there's only three things that you can buy, and they're basically tiers of different resources. Resources are extremely valuable in Dead Space - we got rid of credits entirely," John Calhoun of Visceral explains to CVG. "Everything that you can find in the game can be constructed from resources, which includes Tungsten, Semi-Conductors, Somatic Gel."

These resources can be used to construct weapons, ammo packs and even suit upgrades.

"There's a lot of players out there, especially players coming from mobile games, who are accustomed to micro-transactions. They're like "I need this now, I want this now". They need instant gratification. So we included that option in order to attract those players, so that if they're 5000 Tungsten short of this upgrade, they can have it."

Calhoun and the team recognise that 'hardcore' fans won't want to touch the micro-transactions system with real money, so they offer an alternative to those who would consider using if they could spend another in-game resource.

"There's also the hardcore Dead Space players, who are reluctant to spend money outside the purchase of the game. Honestly, most of the dev team are that way, we're kind of old school, a little bit older. So not only are the micro-transactions completely optional, but all packs are available to purchase using in-game resources that you find."

"So, your scavenger bot will go out, and sometimes when he comes back he'll deliver ration seals. You'll start to accumulate ration seals at a pretty steady clip throughout the game, and everything that can be purchased with real world dollars can also be purchased with ration seals," he continued.

Visceral Games don't believe micro-transactions are the beginning of the end, provided they're done right.

"We would never make a game you have to pay to win," said Calhoun. "There are genres of games where that is the answer, and you know what? The world has spoken, they suck. We don't want to make games that suck, we want to make games that people want to hold on to, to keep on their shelves. That is our mark of success."

"But we need to make sure we're expanding our audience as well. There are action game fans, and survival horror game fans, who are 19 and 20, and they've only played games on their smartphones, and micro-transactions are to them a standard part of gaming. It's a different generation. So if we're going to bring those people into our world, let's speak their language, but let's not alienate our fans at the same time."

Dead Space 3 releases on Xbox 360, PS3 and PC February 5th in the US, 8th in EU.

Source: CVG


By djole381 (SI Elite) on Jan 25, 2013
So basically they started charging money for something that has been and still is done with trainers and save game editors. Sheesh, even cheating isn't free anymore. Also, if these microtransactions are implemented, I fear that "Always Online" DRM will be too.
By SirRoderick (SI Elite) on Jan 25, 2013
Pay to Cheat! xD
By lichlord (SI Core) on Jan 25, 2013
"Pay to Cheat! xD"

i know right? rediculous *ssh*les really so whats next buy over cheathappens because they too monopolize pay to cheat ways...
By herodotus (SI Herodotus) on Jan 25, 2013
Wrong. This is tailored more to the casual gamer who eally doesn't have the time, nor sometimes the inclination to scavenge or say, in the case of "BF3", spend hours upon hours unlocking items. The Shortcut Kits are popular with "BF3" for example, for as a casual gamer you're quite often going up against players who spend what seems to be the entirety of their waking hours (and more) unlocking every available important upgrade.
I have no gripes with this at all, as it's not cheating but simply asking to be reimbursed for what used to be made available in Trainers (that are now singled out as "Cheats" in most games with online connections). Besides, Trainers should really only be last resorts for games that are difficult to complete for all but the hardcore enthusiast or for the casual gamer.
Casual Gamers Unite!
By danfreeman (SI Elite) on Jan 25, 2013
Guys don`t buy this crap,there will be lots of trainers for this game and if there aren`t any learn to use cheat engine,besides Dead Space wasn`t really that hard on normal so why even need this?
By djole381 (SI Elite) on Jan 25, 2013
I don't mind if this is only implemented in the multiplayer part of the game. I plan on playing singleplayer only and offline if possible.
By herodotus (SI Herodotus) on Jan 25, 2013
That's right, you can't use Trainers online and even in SP if a constant connection to a service like Origin is required (which would be a rarity) it would be caught as a "cheat" with not so pleasant results.
If you have the time to spend in getting all the equipment, crafting and scavenging by all means do so. otherwise, use a Trainer and play offline or buy a Shortcut Kit and play MP. It's really no different to arguing about DLC's having to be purchased instead of made freely available (unless they are proper expansions).
By herodotus (SI Herodotus) on Jan 26, 2013
Love 'em or hate 'em they are still one of the only surviving original games developers and publishers left to us. I tend not to blame EA as a whole, but the seperate and distinct EA development houses for problems (much like Chapters of a Bikie Club - the head patches are rarely responsible for what happens in the different Chapters, but the media and public wrongly hold them accountable).
For example, I blame EA Redwood for the shambolic console port to PC that was the original "Dead Space" (no ability to remap key-bindings etc. and a big middle finger to PC gamers who complained).

PS. The Bikie reference is thrown in as I'm reading "Outlaws", the current history of Outlaw Bikie Gangs in Australia and their ongoing wrangles with the Government, media and the Law. It's always good to read what happens behind the television and newspaper falsehoods and rumours.
By lichlord (SI Core) on Jan 26, 2013
@hero actually i have to admit ive been using cheat engine on games of steam while i play SP despite the whole VAC service it never really warned me or banned me on the use of cheat engine while im playing my games SP
By herodotus (SI Herodotus) on Jan 26, 2013
VAC and PunkBuster are pretty weak these days, especially PB (antiquated garbage that couldn't pick up a cheat if it sat on it's lap). For VAC to work someone has to actually report you, your username and offer up evidence (much like PB). Whatever happened to AllSeeingCow I don't know, but they were the best around for appropriate punishments for cheaters and hackers in MP games.

As for SP, yes I can safely use the Trainers for "C&C 3" on Steam and never be bothered by VAC (as I shouldn't be).
EA, however have really come down hard on their new "SimCity" IP, too hard at the moment I agree. But they will learn from their mistakes, unlike Blizzard which still bans left, right and up the middle for sometimes no apparent reasoning leaving the account holder with virtually no feedback or chance to mediate.

One other problem that arises under VAC. If you ARE banned under the VAC terms & conditions, you're likely to have your whole Steam Account banned, and all games linked to it. Valve can be very, very nasty.