News

Cell: emergence updated, now on Steam Greenlight
Posted: 29.01.2013 13:06 by Simon Priest Comments: 9
The "dynamic voxel" arcade shooter that is Cell: emergence from New Life Interactive has been updated to v1.1, with the major change highlighted as "visual tutorial screens" to better explain what it's all about.

The curve of difficulty "remains steep," warns the studio, but hopefully a sale on digital store Desura will help lure you in. It's selling for just $0.99 until February 4th. It's also campaigning for Steam.

They hope to get enough love from Steam users that it graduates Steam Greenlight. What the heck is Cell: emergence all about anyways? You're a nanobot.

The visual tutorials in v1.1 explain "terminology and the HUD," which apparently are the "two main barriers new players have faced when learning the game. " Many criticisms of Cell are that it has been too hard to try and get into, which New Life acknowledges. The team claim their indie title offers innovation "in spades".

"In this new version of the game, players still face challenging levels and surprising organic reactions within the 1,000,000-cell gameworld, but they now can focus on finding a cure for the heroine's disease rather than deciphering the entire field of nanomedicine," they said, via Desura. Check the trailer below to better explain this voxel-based shooter.

Game advertisements by <a href="http://www.game-advertising-online.com" target="_blank">Game Advertising Online</a> require iframes.

Comments

By herodotus (SI Herodotus) on Jan 29, 2013
herodotus
Yeah, well, I wasn't sold on "Solar 2" and "Flotilla" either, and while this is visually different it's obviously as difficult and perhaps as pick-up-and-put-down. Put it on GreenLight and I'll consider it, but the price point is the sticking point. Just not sure we need more of these basic looking, basic mechanics, RTS's. All a bit too abstract for me.
By danfreeman (SI Elite) on Jan 29, 2013
danfreeman
What is it with all these pixel games? I can understand if you`re going for the nostalgia factor but this is just being lazy,we have Legend of Grimrock which is basically a newer version of eye of the beholder and looks friggin amazing,the devs could have went with the pixel style and that would have been fine but they put a lot of effort in the visuals so there is no excuse for the pixel style people.
By herodotus (SI Herodotus) on Jan 29, 2013
herodotus
Don't ask me, as I hate pixel-based games - all of them including "Minecraft". Having been in my twenties when videogaming first emerged and experienced all of the milestone games, I would never go back.
By danfreeman (SI Elite) on Jan 29, 2013
danfreeman
Exactly,nostalgia is good too but we are in 2013 here and there are still tons of indie pixel games,there really is no excuse for having your game look horrible,as pc gamers we want our games to look as good as possible,that`s why we buy the best graphics cards and whatnot.
By herodotus (SI Herodotus) on Jan 29, 2013
herodotus
"gameplay over graphics"
I have read that line so many times now my eyes bleed. They are seldom written by anyone over the age of 40 who actually played the games AT THE TIME OF RELEASE. You'd think very differently if you were in this classy class (hehe), unless you wear an anorak, still have acne and wear thick glasses. Then you'd be a, way for it....computer nerd!
By danfreeman (SI Elite) on Jan 29, 2013
danfreeman
Oh i am no graphics whore i assure you,i remember a few years back when it was all about graphics and gameplay and story were,well,less important so to speak,i was all against that kind of thinking and went to play on my older games,honestly i think we are at a good place graphics wise,i mean the Witcher 2 is still the best looking game i`ve ever seen,i don`t see any point in going further than that,i was merely saying that newer games should look better than something that was made 20 years ago.
By herodotus (SI Herodotus) on Jan 29, 2013
herodotus
I like both, and I have to admit that at times flashy graphics win me over basic gameplay. If the world is just too visually immersive I will outstay my welcome and then some.
Then, when I want a "thinking game", there are the '90's strategy games faithfully, if not over-expensively available at Matrix Games (John Tiller's "Battleground" series still looks like it would be quite at home on Windows '95 but that's the way I like it) and "Harpoon 3" would be very happy on DOS (my favourite platform).
By Hammerjinx (SI Core) on Jan 31, 2013
Hammerjinx
Games are like women. I'd rather be with a homely one that's fun, than a pretty one that's boring as batshit. That doesn't mean that just because a game is fun that time spent making it pretty and easy to use is a bad investment. I think that's where a lot of these games come apart - they're deliberately ugly to make up for the fact that the art department is shit/non-existant. Then they say "No, it's not shit, you heathen! It's retro! If you were cool, then you'd get it."

Still, if you can bring me a really fun game for under $5 that would have cost $15 with a slap of blush and lipstick on it, then I'll give it a shot. Hell, I can't even tell you how much time I've sunk into Dwarf Fortress and that is ugly and cumbersome and buggy and incomplete... but it's so detailed and engrossing and challenging and *free*.
By herodotus (SI Herodotus) on Jan 31, 2013
herodotus
Hey, don't talk about my first ex-wife that way (pretty but boring - well gorgeous, to be honest:p).
I know what you're saying Hammer, but there's ugly and there's intentionally ugly, which this is. "Flotilla" is hardly a 'pretty' game with very simplistic graphics, yet a very hard and addictive space 'sim'. All about imagination, which we who remember the days of wireframe graphics, let alone text-based RPG's, needed in huge dollops.