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| Firaxis glad it didn't go ahead with "awful" 2003 XCOM reboot | |
| Posted: 29.01.2013 13:33 by Nick Akerman | Comments: 1 |
Firaxis lead designer Jake Solomon has described a prototype XCOM remake that was in the works a decade ago. It appears the studio made a brilliant decision to not go ahead with the design. By 2008, Solomon felt he was ready to tackle an original addition to the XCOM world. "We were going to remake the original game, with the original game mechanics, and we were going to add a couple of things to it," explained Solomon. "We had to identify those things that make a game XCOM, and it’s very hard to do with a game that’s so big and emergent, and has all these complex systems in it." The end result wasn't bad, either... | |
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By herodotus (SI Herodotus) on Jan 29, 2013


