EA exec: Medal of Honor failed due to lack of talent
Posted: 13.02.2013 17:21 by Comments: 2
Medal of Honor: Warfighter was a dismal failure on both a critical and popular level, and Electronic Arts chief creative officier Richard Hilleman blames the failure as an "execution problem".

In an interview with RPS, Hilleman stated, "We don't think its a genre problem - it's an execution problem. We don't think Medal of Honor's performance speaks to any particular bias in that space against modern settings or World War II or any of that. It's much more that we had some things we should've done better."

He then admitted there was a lack of talent and leadership on the project.

"I think a key part of this is having the right amount of high-quality production talent. And we didn't have the quality of leadership we needed to make (Medal of Honor) great. We just have to get the leadership aligned," he revealed.

Hilleman then stated that there was a lesson to be learned, concluding, "We're blessed to have more titles than we can do well today. That's a good problem, frankly. In the long term, we have to make sure we don't kill those products by trying to do them when we can't do them well."

Medal of Honor: Warfighter earned Metacritic scores from 53-55 on various platforms, and sold a paltry 1.87M units across 4 platforms.
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By danfreeman (SI Elite) on Feb 13, 2013
Oh quit bitching EA,you failed,admit it and get over it you whiny assholes.
By herodotus (SI Herodotus) on Feb 13, 2013
At least he admits failure, unlike Randy Pitchford at Gearbox who whinged and whined at critic's reviews of "Duck Nukem Forgetit" as being biased and wrongly negative (which they weren't).
I don't see it so much as making excuses but trying to fathom why a project with such promise failed - internal musings made public.

The simple solution of course is to not mess up again.