Torment: Tides of Numenera hits Kickstarter, already over $207k wth 30 days left
Posted: 06.03.2013 15:02 by Simon Priest Comments: 7
Developer inXile Entertainment have launched their second Kickstarter campaign and everything is already pointing toward success as they ask for $900k to make Torment: Tides of Numenera.

It's a "story-driven CRPG" that's following the tradition of Planescape: Torment, and it's set in the world of Monte Cook's table-top RPG Numenera. It's a single-player isometric Unity-based game.

Interest has exploded with almost 4,000 backers already throwing cash at inXile's second Kickstarter having achieved over (now) $219k in pledged funds. Make that $222k.

"We're crafting Torment with the goal of creating a gameplay experience like that evoked by Planescape: Torment (or PS:T). We want Torment to challenge, reward, surprise, and entertain you in ways that PS:T did," blurbs the official Kickstarter campaign. It’s for PC, Mac and Linux with no DRM. Now over $225k.

The studio has highlighted "four pillars" as their foundation:

• A Deep, Thematically Satisfying Story.
The philosophical underpinnings of Torment drive the game, both mechanically and narratively. Your words, choices, and actions will be your primary weapons.

• A World Unlike Any Other.
The game has a fantastic, original setting, with awe-inspiring painterly visuals, imaginative locations, truly offbeat items, and massive feats of magic. In Numenera, however, "magic" is actually something surprisingly different.

• A Rich, Personal Narrative.
The story is thoughtful and character-driven—epic in feel but a deeply personal narrative, with nontraditional characters and companions who have their own motivations and desires that drive them throughout the game.

• Reactivity, Choice, and Real Consequences.
The game emphasizes replayability and reactivity, and your choices will make a real difference. You can play the game with a different approach and discover entirely new pathways. Most important, we won't tell you how to play. The best ending is the one you choose, flowing naturally from your actions throughout the game.

$229k. It'll be available in English, French, German, Italian, Polish, Russian, and Spanish. We play as a specific character but can have optional NPC companions. $231k. This is not a sequel to Planescape: Torment in any shape.

"We'll strive to make Torment's combat system and encounters an engaging and entertaining part of the gameplay. We'll connect them narratively to the overall story," explained inXile. "And, continuing the Torment tradition, we'll make most if not all combat avoidable." $235k, oops, no, that's $237. Check out the Kickstarter Campaign to find out more.

Source: Kickstarter
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By djole381 (SI Elite) on Mar 06, 2013
The way it started, Torment's gonna reach it's $900K goal by tomorrow :)
By JonahFalcon (SI Elite) on Mar 06, 2013
JonahFalcon -- way back when. I linked all the rumors to the Torment: Tides page hehe
By nocutius (SI Elite) on Mar 06, 2013
Already at 815k, that was fast.

Also, nice play with the numbers up there :)
By djole381 (SI Elite) on Mar 06, 2013
Holy crap that was fast! Goal reached before the end of the day. I dare not imagine what the game will be like with all this funding :) It'll reach $10M easy if not even more.
By JonahFalcon (SI Elite) on Mar 07, 2013
Already at $1.25M in less than 12 hours.
By FoolWolf (SI Elite) on Mar 08, 2013
I was lucky to be part of the first and get a spot as the true believers :)
As I see it, if I can pay the guys that made the game that stills make me happy to this day - I gladly do that :D