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CD Projekt RED: We won't do free-to-play, will develop for next-gen consoles
Posted: 08.03.2013 05:13 by JonahFalcon Comments: 2
CD Project RED has been viewed as primarily a PC developer, but The Witcher 2 for the Xbox 360 signaled a change in philosophy that will be more evident in the next generation. The company also stated that free-to-play was not a part of their plans in the foreseeable future.

In an interview with Games Industry BIZ, studio head Adam Badowski stated, "Financial and business concerns shouldn't decide which path we take or the creative aims of the company. For example right now we are not dealing in the free-to-play market and this is why -- the market is far from perfect yet, I think there's something strange and awkward in this business model. So we're not getting involved in it, even if everyone is excited by how much money can be made using this model. Maybe we'll change our minds in that regard, but not yet."

As for the next generation of consoles, he stated, "PC allows for more at the moment, but new platforms are stepping up. In the future, it should be much easier to unify the requirements. Some things, like control schemes, will still need to be tailored to the platforms but the new platforms will unify requirements."

The Witcher 3: Wild Hunt was recently announced for the PlayStation 4 and will presumably be developed for the next-gen Microsoft console as well.

Comments

By nocutius (SI Elite) on Mar 08, 2013
nocutius
I don't see this kind of games as having a f2p future at all, the moment they switch they'd turn into something completely different.
F2p games are either p2w or pay for convenience, either would completely ruin the immersion in such a story heavy game, like commercials during a good movie.

For action games f2p is fine cause the content of those game is the action itself.
By FoolWolf (SI Elite) on Mar 08, 2013
FoolWolf
My only concern is that th eobvious difference between consoles and PC's are the controller vs keyboard and mouse - but I say that the bigger difference in these types of games are actually into the design of the game mechanics. The simplified solutions to suite the mood in front of the couch-surfers big TV's and that of view points, over the shoulder cams etc. PC usually comes from more options - on the large side of it.

As long as you don't get stuck into the camera and gamedesign options - multiplatform can be done correct.