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Team Meat sitting out on developing for next-gen consoles
Posted: 10.03.2013 14:44 by JonahFalcon Comments: 1
Indie developer Team Meat, best known for its breakout hit Super Meat Boy, has stated the studio will be skipping next generation consoles, thanks to the cost of developing for them.

According to co-founder Tommy Refenes, "The overhead cost of just developing for those consoles is insane. It costs zero dollars to develop on Steam if you already have a computer. When you look at PlayStation and Xbox and Nintendo you have to buy thousand dollar dev kits and pay for certification and pay for testing and pay for localization... You have to do all these things and at the end of the day it's like, 'I could have developed for other platforms and it would've been easier.'"

Refenes also believes that the new consoles aren't exciting.

"An iPad comes out and does a year's worth of console sales in a weekend," he noted. "The people in the market to play games are more apt to grab an iPad or a tablet or a fancy phone because it's more convenient."

The developer hasn't closed the door completely on developing for next-gen. One of their wish lists is, as co-founder Edward McMillen put it, "some magical middleman who would just appear and do all of our business for us." A free dev kit would be a boon as well.

Team Meat's next project is Mew-Genics, basically The Sims-meets-Tomagotchi with cats.

Comments

By Jasca_Ducato (SI Core) on Mar 10, 2013
Jasca_Ducato
They'll change their minds in a few years when the cost of dev kits and such goes down, and the funds from their current portfolio run out.