News

Rumor: Source claims SimCity servers not required for game computations
Posted: 13.03.2013 05:54 by JonahFalcon Comments: 3
Rock Paper Shotgun claims that an inside Maxis source has told them that contrary to Electronic Arts' claims, the SimCity online servers are not involved with the calculations in the game.

Maxis general manager Lucy Bradshaw stated in an interview a few days ago that the game needs a persistent connection to Maxis servers in order to run the GlassBox simulation engine which controls everything running in the game.

However, an unnamed developer who worked on SimCity flatly states that the servers have nothing to do with anything in the game save the social aspects.

“The servers are not handling any of the computation done to simulate the city you are playing," the developer refuted, "They are still acting as servers, doing some amount of computation to route messages of various types between both players and cities. As well, they’re doing cloud storage of save games, interfacing with Origin, and all of that. But for the game itself? No, they’re not doing anything. I have no idea why they’re claiming otherwise. It’s possible that Bradshaw misunderstood or was misinformed, but otherwise I’m clueless.”

Various sites had already performed tests on the game. One site found the game ran fine for 20 minutes offline before it shut down due to the lack of internet connection; had the game required the servers to run Glassbox, the game would not have been able to perform at all. Even Markus "Notch" Persson tweeted "I like how you can keep playing Sim City even when it notifies you that the servers are down. (But I thought it REALLY needed them?)"

“Because of the way Glassbox was designed, simulation data had to go through a different pathway. The game would regularly pass updates to the server, and then the server would stick those messages in a huge queue along with the messages from everyone else playing. The server pulls messages off the queue, farms them out to other servers to be processed and then those servers send you a package of updates back," noted the source, "The amount of time it could take for you to get a server update responding to something you’ve just done in the game could be as long as a few minutes. This is why they disabled Cheetah mode, by the way, to reduce by half the number of updates coming into the queue.”

EA hasn't responded to inquiries yet - it'll be interesting to see how the company responds to this revelation.
Source: RPS
Related games: SimCity (2013) (PC)

Comments

By nocutius (SI Elite) on Mar 13, 2013
nocutius
This sure puts a healthy amount of salt onto the wound.
I wish they'd at least be honest about it "We're combating piracy, offline mode will be available in 6 months", or something similar.
Lying about it only makes it worse.
By FoolWolf (SI Elite) on Mar 13, 2013
FoolWolf
What I really would like to know is how much PR spokespersons, developers and publishers are allowed to lie, misguide or smokescreen the truth for their customers in a a law abiding way?
I mean MS has to pay a shitload of money in EU because they didn't make it easy enough to chose webbrowser... A big none-issue for those that knows just about anything part from the start button on a MS OS...
Do the same thing on an iOS system now...

But they haven't lied about it, they just didn't make it easy enough.
Aliens Colonial Marines, Diablo 3 and Sim City that COULDN*T work or was supposed to be this awesome and in the end wasn't. What is actually false advertisment and what is not? You can't say that it is "just games" any longer. Games are among the biggest businesses there is today in entertainment - and believe me - entertainement is HUGE.
By Chosen_One (SI Elite) on Mar 13, 2013
Chosen_One
@Woolf
Thats why I'm starting to love indies, those guys trying to forge a spirit in to their games, like in old good days.