|Yager license Unreal Engine 4, Spec Ops dev will unveil in "coming months"|
|Posted: 14.03.2013 15:45 by Simon Priest||Comments: 0|
Spec Ops: The Line developer Yager have signed on the dotted line to use Epic's new fancy Unreal Engine 4 technology for a "major next-generation title" that will be unveiled in "the coming months."
Back in August a Yager designer teased they were working on something big but hinted that Spec Ops' lacklustre sales meant a sequel wasn't a likely candidate. UE4 "hands down" the best.
Yager and 2K released Spec Ops: The Line last year on Xbox 360, PS3 and PC meaning whatever this new big project is will most likely come to PC as well.
"Unreal Engine 4 is, hands down, the best toolset for creating next-generation, AAA games," said Timo Ullmann, managing director at Yager. "Unreal Engine 3 enabled our great team to tap its full potential for the development for our award-winning game 'Spec Ops: The Line' and beyond."
"Yager is thrilled to be utilizing Epic's latest technology for our foremost project as the new workflow is incredible, and Blueprint visual scripting gives us more control over building our games than ever before."
The Berlin-based Yager will be spilling the beans sometime next quarter.