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Richard Garriott believes "most game designers really just suck"
Posted: 20.03.2013 13:29 by Simon Priest Comments: 6
Ultima creator Richard Garriott, who created the RPG universe back in 1976 as a homework assignment, declares that "most game designers really just suck," and offers his views on why. Lack of talent, mostly.

If you want to make a game and you're an artist or a programmer then you build a portfolio and have at it. If you can't do those things and still want to make games, "you become a designer".

Right now Garriott has RPG Shroud of the Avatar running on Kickstarter which has already met its $1 million goal. It's old school design meets modern day RPG tech sorcery.

"You know, I go back to the day when I was the programmer, I was the artist, I was the text writer, etcetera,” Garriott told PC Gamer in an interview. “Every artist we’ve ever hired ever is infinitely better at art than I ever was. I was never a good artist, or audio engineer, or composer. I was a pretty good programmer, but now all of our programmers are better than I am—but if I’d stayed in programming I could probably keep up."

"But other than a few exceptions, like Chris Roberts, I’ve met virtually no one in our industry who I think is close to as good a game designer as I am. I’m not saying that because I think I’m so brilliant. What I’m saying is, I think most game designers really just suck, and I think there’s a reason why.”

Chris Roberts worked alongside Garriott at Origin Systems back in the Ultima and Wing Commander days. Will Wright and Peter Molyneux are other 'great designers' in Garriott's book, but most aren't because they lack skills.

"If you like games, you eventually get to the point where you’d like to make one,” said Garriott. “But if you had this magic art talent as a youth, you can refine your skills and show a portfolio and say, ‘I’m a good artist, go hire me’ If you’re nerdy enough to hack into a computer, programming on your own, you can go to school and learn proper structure, make code samples and go ‘Look, I’m a good programmer, hire me.’"

“But if you’re not a good artist and not a good programmer, but you still like games, you become a designer, if you follow me. You get into Q&A and often design."

“And the most valuable part of creating a game is the design, which the programmers are technically executing. And they’d be happy to just execute some of them. But in my mind, most artists and programmers are just as much of gamers as the designers, and I usually find in my history that the artists and programmers are, in fact, as good of designers as the designers. They’re often better, because they understand the technology or the art," he continued.

“So we’re leaning on a lot of designers who get that job because they’re not qualified for the other jobs, rather than that they are really strongly qualified as a designer. It’s really hard to go to school to be a good designer.”

Check out the full interview between Richard Garriott and PC Gamer on the secrets of not sucking classic game design. Also be sure to visit the Shroud of the Avatar: Forsaken Virtues Kickstarter, now at $1,064,065.

Source: PC Gamer

Comments

By danfreeman (SI Core) on Mar 20, 2013
danfreeman
I would really like to disagree here,the biggest reason we get bad games is greed,either the devs themselves are greedy or the publishers are,in the later case said publishers force the devs to shove out the product before it is done properly so they can get the money asap.

The lack of talent is simply not the case with most games i`ve seen,if anything talent is something that gaming has a lot of,so many indie devs right now making top-notch games for a low price,true some are copying others in hopes of insta succes *cough*Braid story*cough* but most are doing their own thing and are pretty good at it.
By herodotus (SI Herodotus) on Mar 20, 2013
herodotus
Good and salient points Dan, and I'd add another.
Many developers now find the transient style of employment too much, and the limits by big name Publishing houses too constricting. They therefore opt for Indie and/or mobile game design (where the money is these days).
By Voqar (SI Member) on Mar 20, 2013
Voqar
I think he has a point but he's not stating it well.

A composer of anything should be familiar with the tools of the trade.

A composer of classical music needs to know how to read and write music and how each instrument works and works together. She may not actually PLAY an instrument well enough to play the parts she writes, and she may have assistants score out the parts for each instrument - but she has to know how things work in order to compose.

So a designer who knows nothing about code, art, etc or who lacks history in designing non-computer games (many good designers started by designing board games, pnp games, tabletop games, etc - experience in design) is kind of similar.

Sure, corporate greed is killing gaming, but it's corporate greed that says lets throw tens of millions of dollars into creating garbage to sucker people into buying - who's going to design this...eh, promote the QA/support guy and let him be a designer.

A lot of the better designers in PC gaming history were programmers or people who did some programming and or were otherwise involved in actual production. People who started companies to get their games made. Kind of like the better indies out there today.

"Many developers now find the transient style of employment too much" - got anything to back that up, since I was just reading about this (I'm a developer) and what I was reading says the average developer changes jobs every 3 years by CHOICE. There are a variety of reasons but a lot of it has to do with wanting to work with the latest tech and to work on new projects (creation vs maint and new projects are done with the latest toys).
By herodotus (SI Herodotus) on Mar 20, 2013
herodotus
Interesting Voqar, I did not know you are a developer. Good to hear it from the proverbial horse's mouth.
My information comes from QANTM a leading private Computer College here in Brisbane that specialises in Computer Game Design. It appears, from what they have stated and this is from their graduates, that much like an actor, composer or what-have-you, once the job (or project) is done, their position is made redundant and they must go in search of new work - auditioning at every turn. This is for animators, artists etc.
As Australia is now at the forefront of computer games design (and you check can me on this) Queensland is stepping to the lead. The Computer Game Developer's Conference at The Gold Coast is a must event on any game's designer's calendar, or anyone interested in the progression of videogaming. I'll be going again to the next one - good food as well:)

Are you in games design, or generally an IT developer?
By Chosen_One (SI Elite) on Mar 20, 2013
Chosen_One
Ok, maybe he is right. But this game looks horrible.
By herodotus (SI Herodotus) on Mar 21, 2013
herodotus
Amen, brother...or sister. I don't impose gender restrictions upon anyone.