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Eighth Total War: Rome II faction is Egypt, more reveals teased
Posted: 22.03.2013 14:14 by Simon Priest Comments: 12
The eighth and by no means final faction revealed by Creative Assembly for Total War: Rome II is Egypt. You couldn't really have a Roman Empire without those pyramid loving Egyptians.

The official wiki for Total War: Rome II only had spaces for eight faction symbols but has since gained a ninth, teasing yet more nations ready to nip at the heels of Rome, Carthage and now Egypt.

Under the rule of a former general for Alexander, Egypt now stands at a time of great opportunity for expansion, although it will take time for natives to accept their new rulers.

"The intermingling of Greek and Egyptian fighting styles provides the Ptolemaic Pharaohs with a military that is both advanced and balanced, yet still honours the role of the champion commander," blurbs the Total War wiki.

"Making great use of spear and pike, their forces are further diversified with skilled swordsmen, scythed chariots, and more exotic units such as African war elephants. Egypt's position on the Mediterranean Sea also requires a substantial navy to protect its colonial and trade interests."

"While Alexandria has become a beacon of civilisation and learning, its rulers are power-hungry opportunists. This new dynasty may yet expand its territory and influence further perhaps to unify the Greek-speaking peoples? Or west, to carry out Alexander's threatened conquest of Carthage?"

Total War: Rome II releases on PC this October.

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Comments

By herodotus (SI Herodotus) on Mar 22, 2013
herodotus
Tony Hopkins leading forth a merry band of Numidians and the children of Alexander's army. Well we always knew Egypt would be one of the opening Factions, but it's good to get some back story on how they'll be represented.
As a playable Faction it's a great area of the Grand Map to play, and the decisions to be made on which direction to conquer and which to fortify are always fun.
Scythed Chariots - c'mon, there has to be a dismembered limbs DLC.
By danfreeman (SI Elite) on Mar 22, 2013
danfreeman
Y`all know what i wanna say about this by now so i won`t bore you with it,i think everyone knew Egypt would be in the game so no surprise here.
By Kres (SI Elite) on Mar 23, 2013
Kres
Chariots are going to be fun. Though mainly a useless weapon of war. Whoever rellied on them lost, eventually.
By herodotus (SI Herodotus) on Mar 23, 2013
herodotus
In early to mid dynastic Egypt, chariot warfare could be the deciding factor in a battle, so I'm ot sure why you'd say that Kres. They were a very important weapon in the Egyptian armies and as such played the roll of scout/cavalry/tank. Some battles were won at the last moment by a chariot rout.
By Kres (SI Elite) on Mar 24, 2013
Kres
Well I wouldn't bring to battle a deciding factor that could be eliminated by a mere rain, or an uneven terrain. You're up against statistical certainty that sooner or later you'll find the battlefield in mud or on hill and you will lose. At that point all the massive costs and benefits of maintaining chariots are lost. They had its purpose in warfare in different regions in its period. But I'd prefer a cavalry unit. They're cheaper and more mobile. Chariots were made obsolete by minimal advances in military technology and fighting styles.
By herodotus (SI Herodotus) on Mar 24, 2013
herodotus
True mate, however without the chariot it is reasonably of question as to whether there would indeed ever been a unified Egyptian kingdom. Where cavalry was not often used in open desert warfare, the chariot was ideal.

The battles led by Ptolemy for example, as he has been used here as the start point for Egypt, were a direct result of combining the lithe, agile and unbeatable fast chariot of the early Egyptians with those of the Persians that the Macedonians had faced in battle.
Used for war, hunting, and exploration they were formidable in an experienced user's hands, quickly routing any units attempting to flank or flee.

Incidentally, Tutankhamen is believed to have died as a result of a hunting accident in his chariot. His skeleton (under scan and x-ray) shows an unhealed leg break that could have turned gangrenous and killed him.

Ah, how the mind wanders at 2.30am.....
By Kres (SI Elite) on Mar 25, 2013
Kres
In any case, it will be fun to try them out in TW :) But I suspect that when attacking, you can wait for a rain and then do it. I wonder how they're going to balance rain vs desert climate in that regard. Eg, how often can you fight in Egypt during the rain. Since there's some rain in Egypt it mostly falls on the coastal areas.
By herodotus (SI Herodotus) on Mar 25, 2013
herodotus
"In any case..." Translation: "Zzzzzzzzzzzz"!:)

It's an interesting question as in "NTW" it was more the dust storm that was the environmental hazard. However as we've seen in "Shogun II", weather now plays a much larger role in conflicts and is represented more robustly. Can't wait to slog it out in the rain and mud of Germania.
By Kres (SI Elite) on Mar 25, 2013
Kres
Think vanilla will be playable at all? I'm worried I'll need to wait a couple of months for a modder to tweak the needed stuff.

Hehe no, it's fun actually to read your passionate history write ups. If for nothing, then for for the fact that you're passionate about it. The extra info doesn't do any harm either :)
By herodotus (SI Herodotus) on Mar 25, 2013
herodotus
I think vanilla will be playable. I haven't played one "TW" title yet that wasn't, out-of-the-box. That's one thing I can rely on from CA - I can play it Day 1, though I know some had issues with "ETW", however it was their first steam-linked game. I know some had issues with "S2TW" as well, but I never came across them myself.
By Kres (SI Elite) on Mar 25, 2013
Kres
Well I think my release date is 2014... nah it isn't, I'll get the damn thing one way or the other.
By herodotus (SI Herodotus) on Mar 25, 2013
herodotus
Hmmm, deviousness abounds:)