Eidos keeping stuff that "looks weird and is mystical" in Thief, but not zombies
Posted: 08.04.2013 12:50 by Simon Priest Comments: 16
There'll be a turning down of crazy in Eidos Montreal's new Thief, but that doesn't mean they won't stay mystical. It's important that players can connect to the "realistic believable aspect" of Garrett's world.

The studio have kept in the mystical, but not the magical, and no they will "not have zombies in this one." We were teased about a certain Thief tradition being followed when it comes to levels.

While not confirming anything, in our chat with Stephane Roy, we learnt that perhaps Thief will harbour some disturbing moments like The Cradle from Deadly Shadows.

"Like you said, itís a tradition, and when we started to work on this project I guarantee that we did our homework to understand why people were in love with this franchise," producer Stephane Roy told us.

"I think we understand very well what makes a good Thief game. Thatís the maximum I can tell you without Adam cutting me off, but I think if you read between the lines you can get your answer there..."

Eidos Montreal is using a whole new team on Thief, which is an open world where Garrett can go off exploring and stealing some rather choice loot if he can find it. Mostly Eidos want this new Thief to stay grounded.

"For this one we decided not to be too magical, instead we talked more about mystical. On our side itís really important to see players connect with the games and the realistic believable aspect is important for this, but that said we are going to have some stuff that looks weird and is mystical," said Roy. "But we will not have zombies in this one."

This new entry in the series is not a prequel or sequel - it's their interpretation.

"We want to give some homage to previous games, but if you compare this to what Christopher Nolan did with the Batman franchise Ė itís still the same main character, still the same Bruce Wayne, but on the other hand it looks completely different to whatís gone before, different costume, and no Adam West! Thatís the type of thing weíre aiming to go for."

Roy promises his team are doing all they can to avoid the dread 'port' for PC.

"No doubt on our side the PC version is extremely important. Just playing Thief with a keyboard and mouse itís different so we must make sure we support that well. For making the PC version we think like a PC gamer, for consoles itís a different type of beast. Itís one of our goals to make sure that the PC version isnít just a copy of the console version."

Thief is in development for PC and next-gen platforms in 2014. Be sure to check out our Thief interview later today.

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By nocutius (SI Elite) on Apr 08, 2013
Good move, zombies don't fit in here at all. They are almost the cheapo stuff of gaming currently.
By Jasca_Ducato (SI Core) on Apr 08, 2013
No zombies? Game pre-ordered.
By Gale47 (SI Core) on Apr 08, 2013
Which Thief game had zombies in it, again?
By herodotus (SI Herodotus) on Apr 12, 2013
Still intrigued, but not yet at the point where I'd consider buying this. I remember the originals far too well, and do not want to see this trashed as "FEAR" was.
By nikola1010 (SI Core Member) on Apr 08, 2013
Deadly Shadows had zombies and some strange undead hammerites who looked somewhat demonic (in Hammerite Cathedral Underkroft). There were undead in Shalenbridge Cradle and in that cursed ship in the harbour...
By Gale47 (SI Core) on Apr 08, 2013
Oooooooh. Gotta get my paws on that game.
By The_Tingler (SI Core) on Apr 08, 2013
@Gale47: All the Thief games have had zombies in them technically, although Thief II only had them as an Easter Egg reference to the first game. They always felt utterly out of place, which is why they were the first thing Looking Glass got rid of once they made the sequel. Then Ion Storm made Deadly Shadows and put them back in for some reason.
By Gale47 (SI Core) on Apr 08, 2013
Deadly Shadows is the third game, right? I think my friend gave me the game as a birthday gift, but I have never finished even the second "heist", for some reason. But I might be mistaken. Gonna have to look amongst the old DVD boxes now to find the damned thing, I guess.
By JonahFalcon (SI Elite) on Apr 09, 2013
The first Thief had them in droves. You had to dip your water arrows in holy water if you wanted to destroy them. However, it made your water arrows explode loudly, so it was best you just avoided them.
By steven101x1 (SI Member) on Apr 09, 2013
PC version is gonna be sick
By Voqar (SI Core Member) on Apr 09, 2013

Another shooter style game. Just what the world needs.

Tough call on zombies - the whole zombie thing seems to be overdone in general but people love zombies. Actually, I fully convinced that the majority of gamers ARE zombies these days - or at least have the same mental capacity. Omitting them could be a deal breaker for zombie lovers.
By JonahFalcon (SI Elite) on Apr 09, 2013
"Another shooter style game"? Whaaaaaaaaaaaaaaaaaaaaaaaat!??!?! Ever play a single Thief game? Ever?
By Gale47 (SI Core) on Apr 09, 2013
Sooooo, Voqar did some drinking...
By nocutius (SI Elite) on Apr 09, 2013
Also has an avatar very appropriate for the occasion :P.
It's cool, we've all been there at some point :)
By nikola1010 (SI Core Member) on Apr 12, 2013
Well, you can shoot (arrows) in the game, Voqar put everything else beside the point :D
By herodotus (SI Herodotus) on Apr 12, 2013
And why not. It's always good to go into a room arrows blazing. It's also why I usually have to reload a saved game often as that frontal approach rarely if ever succeeds.
Can an old dog learn new tricks? I'll have to wait and see. Perhaps with age the stealthier, quiet approach might appeal more now.