Full Control developing new Jagged Alliance game for multiple platforms
Posted: 11.04.2013 11:19 by Jamie Davey Comments: 7
Full Control, the team behind the upcoming Space Hulk game, have announced that it has signed a licensing agreement with bitComposer Games to develop and publish a new multiplatform title in the Jagged Alliance franchise.

"Jagged Alliance fits perfectly into our company strategy and portfolio as the game to do after we ship Space Hulk. It is one of the 3 games besides X-Com and Fallout that really defined the entire genre and is part of our DNA", said Thomas Hentschel Lund, CEO of Full Control. "We are honored and excited to have been the confidence given by bitComposer to give the series a fresh new take whilst staying true to the core mechanics."

"We have been keeping an eye on Full Control for the last couple of years and have been suitably impressed with their take on turn-based tactical gaming and in particular their awesome work in bringing the classic Space Hulk franchise back to life
", said Wolfgang Duhr, Board of Directors of bitComposer Games, "We are excited to learn more about their plans for the franchise".

We aren't yet sure what this Jagged Alliance game will be, but we should see it released for the PC, Xbox 360 and PlayStation 3. We'll keep you posted.
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By Gale47 (SI Core) on Apr 11, 2013
Eeeeeergh. I have Jagged Alliance 2 that I've gotten from GoG, and like it alot; but I can't decide whether to get the new one or not. Advice?
By Nougat (SI Newbie) on Apr 11, 2013
If you haven't tried it, I recommend Jagged Alliance 2 Community Patch 1.13. It's like a whole new game, more guns, more and smarter enemies, better inventory, overhauled maps, etc. It's free and way better than all the later commercial attempts.
By Voqar (SI Core Member) on Apr 11, 2013
JABIA isn't terrible, it just never got the after release support it needed. Balance is somewhat of an issue and the fact that 3rd world junkies passing for soldiers are all crack shots from a mile away is fairly amazing. The gameplay is pretty good - kinda like frozen synapse style (plan and go) up to a point where your 4-6 are taking on 30+ at a time and your strats boil down to cheese.

It would be nice to just see a good JA redo for PC...why is this so much to ask for? The fact that they're going to release it for ancient consoles too immediately means it's going to be a lesser PC game, kind of like how X-COM:EU is a good game but not what it could've been in terms of pure X-COM awesome.

The tactical and strategic depth you want in a game like JA or XCOM is best suited to a PC. When you consolify it you have to strip it down because consoles can't possibly support the UIs necessary to handle all the appropriate data in a decent way.

So...meh...whatever. Guess we'll see. I enjoyed playing thru X-COM:EU but there's just no replay value to it to me because it's XCOM on rails and the randomization just isn't there the way it was in the originals (because it was designed for consoles first). JABIA is pretty fun and could've been so much better - yet another one of those games where the company disappears upon release and the game never hits its potential.

No way of knowing if this game will be anything good at all, another XCOM:EU dumbing down of a classic for consoles, or a modern turn-based classic (or whether it'll be turn-based at all, I guess). Their space hulk game is being developed for IOS too so it pretty much has to be dumbed down to infantile.
By Gale47 (SI Core) on Apr 11, 2013
Thank you very much, Nougat ^^
That's just the thing I'll need this weekend.
Soooo, is there a demo for Back in action?
By herodotus (SI Herodotus) on Apr 11, 2013
well I'm waiting with baited breath more for "Space Hulk" as I never got into the "JA" series myself for some reason. Perhaps I'd become just too jaded after playing several "Commandos" titles and was sick of the isometric team-based approach. Must have another look as that was a dog's age ago.
By Hammerjinx (SI Core) on Apr 12, 2013
Commandos was pretty different to JA. If nothing else, Commandos relied on stealth - stuff that up and alarms go off, and your job is suddenly much, much harder, if not impossible. JA2 you could stealth, kinda, but a lot of the time it was just easier to gun down the lot of em.

I played the demo for JA: Back in Action, and found it alright. Reviews I've read indicate the map view section was weak though, and I'm not a big fan of pause, plan, action, pause. I think XCom did a good job - still turn based, but making it feel intense by breaking it down into a few actions and having action close-ups.

I'll be quite interested to see another JA game. There's a lot of room there for greatness.
By Gale47 (SI Core) on Apr 13, 2013
Yes, X-COM was truly brilliant. It felt much more dynamic than any other strategy game I've ever played.