|Dev: Heavy Rain made Sony over 100M euro|
|Posted: 21.04.2013 16:36 by JonahFalcon||Comments: 0|
According to Quantic Dream's Guillaume de Fondaumiere, the developer's Heavy Rain made Sony a healthy chuck of change. The game cost €16.7 million to make, and earned the publisher over €100 million.
At a panel at the Digital Dragons conference in Poland, he stated that the game was an expensive risk due to its unique gameplay - a quick-time event adventure game - but it paid off. "We should stop thinking that innovation rhymes with unprofitable," he noted, adding,"We need, as an industry, to be probably more creative, and probably stop creating, every year, the same games over again. Maybe create new IPs. We need publishers of course to take the risk to create new IPs. But we also need the audience to (vote with their wallets.)"
He went on to say that major franchises with endless sequels will always be a vital part of the industry, but publishers should be careful not to milk them too much.
"Part of the industry is going to continue to create sequels on a yearly basis," he said, "There are cycles. We've seen that in the past, at one particular moment, a franchise, when you overdo it, the franchise falls apart and needs to be reviewed. Tomb Raider is a very good example of a prime IP that iteration after iteration became almost irrelevant. People didn't want to play any more Tomb Raider. It took several years for a developer to create a new iteration that would again be attractive to the market.
"What I would like to see is publishers taking more risks and have a balanced approach between the sequels they are financing year after year, and the new projects that they are developing, and this balanced approach will make for a more appealing industry overall."
Quantic Dream's next game, Beyond: Two Souls, is due to be released on the 10th October 2013.