Beyond: Two Souls to have a 10 hour campaign
Posted: 28.04.2013 19:19 by Comments: 5
Last night, Sony revealed the debut trailer for Quantic Dream's upcoming adventure game Beyond: Two Souls at the Tribeca Film Festival in New York City.

According to creator David Cage, the game will be about 10 hours.

Cage also revealed that 75% of the players finished the developer's previous game, Heavy Rain to date. He stated that most games only have a completion percentage of 20%, "but for Heavy Rain for example--that was really story-driven--the figure was 75 percent,” he noted. “And so because people wanted to see the end, they wanted to know what would happen next…all this was very important.”

Check out the trailer shown at the Tribeca Film Festival in the video below.

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By herodotus (SI Herodotus) on Apr 29, 2013
Pretty sad when a ten hour campaign is listed as a top selling point. Give me the days of SP-only again, and leave the MP to games that are designed for that purpose like "BF" and "CoD", even though the latter began with outstanding SP experiences.
By JonahFalcon (SI Elite) on Apr 29, 2013
Well, if you want long campiagns, better have bad graphics.
By herodotus (SI Herodotus) on Apr 29, 2013
Absolutely don't agree there Jonah. The emphasis on MP is the reason we have limited and capped SP. I'm not talking about taking shooters off 'rails' or anything like that. However, drop the MP from most games and leave that to the games that truly support it and remain popular beyond the initial sales period.
By danfreeman (SI Elite) on Apr 30, 2013
I will GLADLY accept bad graphics if it`ll make the story and gameplay better,i still play games that are very old and i don`t mind the fact that they look outdated,they have great gameplay and story and because of that they are a ton of fun and at the end of the day i play video games to have fun and good graphics are not as fun as good gameplay and story.
By herodotus (SI Herodotus) on May 01, 2013
And some have long campaigns and yet retain a very good graphic engine. I'll mention the "Fallout 3" series, even though I don't care for them, but they simply focus on SP and have not paid any visual price for doing so, limits of the engine aside. "Deus Ex: Human Revolutions" is another example - not perfect, but pretty nonetheless.