News

Funcom: Age of Conan server merge was requested from the Playerbase
Posted: 06.10.2008 18:56 by Jamie Davey Comments: 4
Strategy Informer recently had the chance to ask Jørgen Tharaldsen, Product Director for Funcom, a few questions relating to the recently released MMO Age of Conan, which has been released on the PC, but is also expected for the Xbox 360.

We asked Jørgen about the recent server merges that had taken place, to see if he could enlighten some of the concerns that sparked from this announcement, because some people thought that this could be the beginning of the end for the MMO. Jørgen said that he was confident that people playing Age of Conan are happy about the news, and that it was requested from the playerbase.

"I think that people who are playing Conan are actually very happy about the news, and indeed it’s been one of the most requested things from our playerbase. The essence of any MMO is the social experience, and right now people are spread out a bit too thin across the servers. The merge will hence improve the overall fun-factor, and will make it easier to team and fight with and against other players.

"In and by itself a server-merge won’t be a be-all end-all solution to get players, it’s not primarily a mechanism for that. It just helps to reinforce the fun and social factors for the many players in the game right now, which in itself is positive of course."


You can see our question, and Jørgen's full answer to that question below.

Strategy Informer: Funcom recently announced that the Age of Conan server's would be merging to help populate servers that aren't getting enough people. Naturally, consumers that are playing Age of Conan will start to worry about this news, do you think they should be worried? And will this be enough to help the current situation, or are you planning additional procedures to get more players in Age of Conan?

Jørgen Tharaldsen: I think that people who are playing Conan are actually very happy about the news, and indeed it’s been one of the most requested things from our playerbase. The essence of any MMO is the social experience, and right now people are spread out a bit too thin across the servers. The merge will hence improve the overall fun-factor, and will make it easier to team and fight with and against other players.

In and by itself a server-merge won’t be a be-all end-all solution to get players, it’s not primarily a mechanism for that. It just helps to reinforce the fun and social factors for the many players in the game right now, which in itself is positive of course.

To get new players to enter the game there are many other things which is of a higher importance, I think, and at the core of that is quality content on a month by month basis, delivering on promises and on player concerns, having a good communication so the players are in the know, and delivering a great service via customer service, community reps and GM’s. This combined, and doing it great, is what will eventually determine our long-term success. We have already taken immense strides on improving on numerous parameters since we launched, but the work continues.


Check back tomorrow for news on the Xbox 360 version of Age of Conan, and to see what Funcom thinks about the competition that Warhammer Online is bringing to the MMO market.

Click here for more information on Age of Conan...


Related Stories:
(Funcom talks about the success of Warhammer Online)
(Funcom: Xbox 360 Age of Conan won't release for another year, isn't our key priority right now)
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Comments

By Orv (SI Core) on Oct 06, 2008
Orv
That interview could have been a cut/paste from EverQuest 2 developers comments about 2 years ago when they merged several servers.
While the sky could indeed be falling, as some may think this indicates, Sony continues to churn out content and keeps a steady playerbase for EQ2... leading one to think that the interview is most likely factual about server mergers.

A game doesn't have to have the subscription numbers of Blizzard's juggernaut to be successful, and the fact that Age of Conan was released with much to be desired in upper level content and lacking some PvP feature implementation hardly separates it from the state that most MMORPGs are in at launch.
By Eversor (SI Elite) on Oct 07, 2008
Eversor
I think that interview shows peoples hatred for this game. I got it on eBAY and I
couldnt the game play, totaly boring. So I sold it on the place I got it, eBAY.
By Orv (SI Core) on Oct 07, 2008
Orv
What did you find boring Eversor?
By Wowerine (SI Elite) on Oct 07, 2008
Wowerine
So the big server house is filling up. Well it ain't make me play it anyway. No online RPG games for me (shooters only!)