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Comments

By Chris_Spray (SI Member) on Jun 10, 2013
Chris_Spray
I would rather buy to play.
By The_Tingler (SI Core) on Jun 10, 2013
The_Tingler
It was Dungeons & Dragons Online that started all this. It was dead in the water, went F2P, and Turbine found they made far more money than they'd ever done. Lord of the Rings Online was fine under subscriptions and Turbine chose to go F2P with it because they knew they'd make more money (and possibly saw the future for subscription-based MMOs).
By nocutius (SI Elite) on Jun 10, 2013
nocutius
I'd never have played Lotro if it wasn't f2p since I have absolutely no interest of ever paying for any kind of a subscription, it makes it feel like you HAVE to play the game since you already payed for the time -> it makes the game feel like work, while on the other hand f2p Lotro took 100€+ out of my wallet.
By Voqar (SI Core Veteran) on Jun 10, 2013
Voqar
As a die hard MMO fan, I despise F2P. It's more profitable, which is why they do it. It sucks for players - at least for players that give a crap and love the genre.

If you value immersion and value quality of play, F2P sucks. Cash hooks strewn thru gameplay crush immersion and the fact that F2P *always* entails some kind of pay to win basically equates to company hosted cheating - scrubs get cool stuff thru their wallets instead of how stuff should be obtained - by doing things within the game.

F2P also lowers the bar and leads to far lower quality players. I would rather a game have 250k subscribers who give a crap than 1 million players who almost never play and/or act like tools when they do play because they don't care.

It doesn't matter to me how many people play a given MMO. It only matters the corporate bean counters wanting max profit out of everything in life. It doesn't matter to me if casual players who don't take the genre or gaming seriously don't play. Players that aren't serious are horrible for MMO communities and longevity. You can't keep a guild going when people don't show up regularly. You can't group or do raid progression when people don't show up regularly.

Most MMOs these days are glorified single player games with some optional grouping, next to no end game, and slapped on crappy PvP. It's not a design for serious MMO players. It's a design to make money.

The reason people don't play games the way they played WoW or earlier MMOs is because the way MMOs are designed is different. They aren't designed to keep people around for the long haul anymore, they're designed for morons with ADD who can't focus on one task for more than a few minutes at a time.

It's sad to me because I would classify myself as an MMO addict - starting back with EQLive. I'm capable of subbing and playing a good MMORPG for years (6.5 with WoW before they flushed it). No new MMO has been designed to hold players that way. They focus too much on single player and don't focus enough on grouping or endgame, such that most MMORPGs last you 3-6 months before there just isn't anything to do.

NO company can provide enough dumbed down single player content to keep players going indefinitely - and people who want to play single player should be freaking playing single player games anyways.

Of all the reasons I could've come up with to end my MMO addiction, I never would've suspected corporate greed would be it. But corporate greed pretty much seeps into everything now so I guess it's not so surprising.

Skyrim is one of the best, if not the best, cRPG ever. TESO isn't trying to be skyrim online but still, can you imagine a world like skyrim with F2P hooks in it? How crappy that would be? If TESO is F2P I can't see myself even bothering to try it. Same with EQNext.

I'm absolutely sick of F2P.

I miss the days of gamers who love gaming making good games for gamers. Everything is corporate whoredom now. The only purity in gaming anymore comes from the indie scene and MMOs are too big for any indie to tackle properly.

Obviously these games cost a lot to make and companies want to profit, but there's a big difference between designing from a place of love and making a few bucks, and designing to maximize profit for corporate slave drivers and corporate backers that don't give a crap about gaming and only want to pile up more money.