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UbiSoft: Xbox One version of Watch Dogs more dynamic than PS4 and current-gen versions
Posted: 06.07.2013 16:12 by Comments: 13
Watch Dogs producer Dominic Guay has announced that the Xbox One version of Watch Dogs will have a more dynamic city than the PlayStation 4 or current-gen versions of the game.

According to Guay, "We're still very much in the R&D period, that's what I call it, because the hardware is still new. It's obvious to us that it’s going to take a little while before we can get to the full power of those machines and harness everything. But, even now we realise that both of them have comparable power, and for us that’s good, but everyday it changes almost. We’re pushing it and we’re going to continue doing that until (Watch Dogs) ship date."

He went on to say that Microsoft's cloud service will make a difference between the Xbox One and PlayStation 4 versions of the game.

“Physics calculations, similarly, aren't dependent on strict timing. The way a tree reacts to weather, it's physics, right?," Guay explained, "It's bending materials. Well, what if I could run that on the cloud? It doesn't need to be fully synced. There are occasions where there will be an advantage, but it's clear in the short term there's plenty of power within the machines. That's where our engineers are working.

"For example, we’re able to simulate the water in full 3D, if you go on a boat the waves that form will affect other boats. We’re also able to spend more time giving brains to the other people on the streets so that they can basically be smarter, and there can be more of them. It’s what I call dynamism; basically, the way the city reacts to you, we are able to push further on the Xbox One.”


One wonders if the PC version of Watch Dogs will be able to have a dynamic city comparable to the Xbox One version, cloud or no.
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Comments

By danfreeman (SI Elite) on Jul 06, 2013
danfreeman
We better have the best version,we don`t put hundreds of dollars into our rigs to be left behind by a bloody console. Something i must ask though,if they want to use the cloud to improve the game what happens to people who don`t want to be always online to play the game a.k.a. everyone? Does this mean the game will be the same as the ps4 version?
By JonahFalcon (SI Elite) on Jul 06, 2013
JonahFalcon
Who is "we"?
By noobst3R (SI Core) on Jul 06, 2013
noobst3R
It is safe to say that this cloud computing would be even easier on the PC, but of course that isn't even worth mentioning...
By JonahFalcon (SI Elite) on Jul 06, 2013
JonahFalcon
Problem is, UbiSoft would have to supply the servers for the PC version - and that ain't happening.
By danfreeman (SI Elite) on Jul 06, 2013
danfreeman
Santa Claus`s elfs,who else Jonah? As pc gamers we usually pay more to get a better rig than the consoles so having our version be inferior is simply insulting.
By JonahFalcon (SI Elite) on Jul 06, 2013
JonahFalcon
Let's see if PC computing power can make up for it.
By danfreeman (SI Elite) on Jul 06, 2013
danfreeman
I really don`t see why it shouldn`t.
By JonahFalcon (SI Elite) on Jul 06, 2013
JonahFalcon
Depends on how demanding UbiSoft wants to make the game. Whether they decide to make it playable by lower end machines or if they have ultra-high requirements.
By noobst3R (SI Core) on Jul 07, 2013
noobst3R
Or... we can have adjustable settings! Wow, mind blowing!
By JonahFalcon (SI Elite) on Jul 07, 2013
JonahFalcon
Not when it comes to this, no. Everyone has to have the same settings because of the various "pop in" modes.
By FoolWolf (SI Elite) on Jul 08, 2013
FoolWolf
Strictly reading the above article - no problem for PC to match since they say they COULD use the cloud for better performance - that that they WILL.
Still, to download the streams and synch it would demand something from the Xbone as well and considering that PC have new goodies coming from INTEL - I say still no problem.
The problem that I see here is that it is not about graphics anymore - it is more about making games that are fun and compelling to play - and for that - you don't need a cloud or triple GFX780TI cards...
By noobst3R (SI Core) on Jul 08, 2013
noobst3R
Jonah, I'm pretty sure whatever "pop-in" modes there are in the game, user can change their resolution, AA, bloom,... probably even this cloud computing for wind in trees.
By FoolWolf (SI Elite) on Jul 09, 2013
FoolWolf
How the hell would you write a game where the graphic settings have to be the same for pop-in modes?
I can't think of any game on the PC to date... Seriously...