News

Dark Souls II will be more open world than first game
Posted: 09.07.2013 04:56 by Comments: 13
Dark Souls II game director Yui Tanimura of From Software has revealed that Dark Souls II will be more of an open world than its predecessor was.

According to Tanimura, "Freedom of exploration is something we want to prioritise for Dark Souls 2, even more so than Dark Souls 1. In Dark Souls 1, you were able to travel to several areas, but hopefully for Dark Souls 2, there you have more freedom to explore throughout the game."

"We realise in Dark Souls 1 there were some certain orders, like ringing the bells or going to Anor Londo, which is not necessarily a bad thing,
" he continued. "In Dark Souls 2, we're hoping we can provide more freedom so things don't have to necessarily be done in a certain order."

Dark Souls II will even let players have new characters enter areas that are mid-level portions of the game.

"We're hoping that if the player tries hard enough, or are willing enough, they could even start halfway through the game, depending on how willing or how brave they are," Tanimura stated.

Dark Souls II is due to be released in March 2014 on PC, Xbox 360 and PlayStation 3.
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Comments

By nocutius (SI Elite) on Jul 09, 2013
nocutius
Open world FTW.
I know that it's easier to tell a story in a more directed experience but open world makes me feel like I'm part of the game a lot more, when you're not just witnessing the story but are influencing it as well.
By danfreeman (SI Elite) on Jul 09, 2013
danfreeman
This may not be a good decision,the problem with open-world rpgs is that you can encounter enemies that are way beyond your level,now you generally can still fight and defeat them but in a game like DS you`re only chance is running like hell.
By FoolWolf (SI Elite) on Jul 09, 2013
FoolWolf
Is there a good idea to tell a story in a game that is designed to kill you so many times only a fraction of players will see the end? Seems like the storywriter has to be either slightly jaded to keep at it to the end.

Hopefully this time the pc version will be playable as released from the developers this time...
By SirRoderick (SI Elite) on Jul 09, 2013
SirRoderick
Hey Dan, yeah that's the point! this is really just a continuation of the game, just expanding the level of freedom.

As far as the story goes, this can only be good for the way this game tells it. The whole point is that there IS no directed story, you figure stuff out on your own in whatever depth you feel is interesting.
By danfreeman (SI Elite) on Jul 09, 2013
danfreeman
SirR it is one thing to make your game difficult,it is another to make it cheap,this in my opinion does not add to the difficulty in a fair way,that is my problem.
By SirRoderick (SI Elite) on Jul 09, 2013
SirRoderick
Oh it's entirely fair. You go where you want to and the way combat works in DS means that you can ALWAYS win, just that that gets easier if you level yourself a bit. If you get hit, that's your fault ;)
By nocutius (SI Elite) on Jul 09, 2013
nocutius
In Oblivion vs. Gothic I preferred Gothic much more precisely for that reason. In oblivion everyone was the same level as you no matter where you went while in Gothic you could encounter creatures that could kill you without even trying, it made exploring actually exciting and meaningful.
By SirRoderick (SI Elite) on Jul 09, 2013
SirRoderick
Exactly! There is NOTHING more dull than never being in genuine danger.
By danfreeman (SI Elite) on Jul 09, 2013
danfreeman
Guys,this is DS we`re talking about,you`re ALWAYS in danger even if you fight enemies that are lower level than you.
By SirRoderick (SI Elite) on Jul 09, 2013
SirRoderick
Pfffft, maybe you are!

I for one took in on myself to beat black nights with starting characters and wearing nothing but a lioncloth and a sheath for my dagger :D
By danfreeman (SI Elite) on Jul 09, 2013
danfreeman
That doesn`t negate my point.
By SirRoderick (SI Elite) on Jul 09, 2013
SirRoderick
I'm telling you real men need more danger ;)
By FoolWolf (SI Elite) on Jul 09, 2013
FoolWolf
@SirR :D The loincloth killer strikes again! :D

Well, I do prefer areas to be scary and downright instakills - that's why I always took to the direct far left from the boat in Morrowind, learn by doing and killed some real baddies, got back to score some equipment and then started back out the marshes... Hell I was 100+ hours when I got into the real story... ;)

However, Gothic is in my opinion a crappy game with some decent ideas but it won't lift as far as I'm concerned. Oblivion, Skyrim etc - they are all for the pop-culture kids that have attention spans of gnats - which unfortunately seems to be a very vast majority of gamers these days - young as well old!