News

EA: SimCity has sold 2M units due to "loyal fans"
Posted: 24.07.2013 19:21 by Comments: 10
Electronic Arts president Frank Gibeau has revealed that the controversial 2013 multiplayer edition of SimCity was a success, selling 2M due to "loyal fans", but enough of a lesson for EA to make The Sims 4 offline.

According to Gibeau, SimCity should have been a complete disaster. "In retrospect, our biggest takeaway is that we are lucky that SimCity has an enormous number of loyal fans," he noted, "That first week after launch was really rough - an experience nobody wants to live through again."

Faith in RenderWare was also somewhat misplaced. "The idea was that RenderWare would power all of our games in the last transition," Gibeau admitted, "The problem was that it wasn't ready for prime time. It hadn't shipped any games. The tools, the pipelines, the tech just weren't mature or complete. Then I took that learning because in my role as the head of the studios, I had to make sure we understood how we were going to manage the technology...We blew the last transition because we relied on RenderWare. It didn't work. It set us back for multiple years. I was not going to repeat that mistake."

The Sims 4 will be an offline experience, and in the next console cycle, EA will be favoring the Frostbite 3.0 and Ignite engines.
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Comments

By nocutius (SI Elite) on Jul 24, 2013
nocutius
It would be interesting to know how many of those once loyal fans are still loyal, I hope that not many. The more someone liked the franchise the more scorned he should have felt trough all that backstabbing EA did.

[quote]
We're gonna take everything you loved about the previous games and ruin it just cause we can, Bwahahaha!
[/quote].
By SirRoderick (SI Elite) on Jul 24, 2013
SirRoderick
Loyal schmucks, yay
By JonahFalcon (SI Elite) on Jul 24, 2013
JonahFalcon
That's harsh. They saved the IP *and* EA knows better now, since they're going offline with their games.
By nocutius (SI Elite) on Jul 24, 2013
nocutius
I doubt that is what people were giving EA their money for :)
It's a nice side effect but it does not help all those people that wasted their money on something completely different from what they expected.
By anandus (SI Newbie) on Jul 24, 2013
anandus
Are there any people that actually still play the game?
Well, it doesn't really matter for EA, they've got the money already.
By JonahFalcon (SI Elite) on Jul 24, 2013
JonahFalcon
Yes, there are quite a few.
By SirRoderick (SI Elite) on Jul 25, 2013
SirRoderick
The game was horribly broken on release and only marginally playable now. This may have sold well but I guarantee that they can't make another dud on this IP and get away with it.
By Voqar (SI Core Member) on Jul 25, 2013
Voqar
I bought it, I played it, I got bored quick because I want cities, not towns, not city blocks, and I don't want to be forced online. Switching around within a region sucks. Tried to play it again and just couldn't do it.

Dunno about "loyal fan" - sucker is more like it. I said I wouldn't buy it with the forced online crap, bought it anyways hoping something about the game would make the crap parts tolerable. But no.

What's sad is that the game has some good about it. I like he resource thing. I like the UI mostly. If it wasn't forced online and online was optional for the people who want to be online, and if you could make a city as big as your PC can handle, the game would be way better (for me at least).

I'm glad some of the clowns responsible for this left Maxis to go work on mobile development - something they can probably handle a little more. Coloring books would be another activity they might wanna check out.
By nocutius (SI Elite) on Jul 25, 2013
nocutius
haha :)
By Paceydre (SI Member) on Jul 26, 2013
Paceydre
I didn't buy the game because it's not worth the name Simcity. I informed all my real life friends who were interested in this game that it was pure shit and a 100% waste of money. None bought the game which makes me smile :D

Decisive factors not to buy:
1: Always online
2: Tiny play area