Overkill explains the Safehouse in Payday 2
Posted: 02.08.2013 17:16 by Comments: 3
Overkill Software has released a new developer diary where the mechanics of the Safehouse are explained in Payday 2.

The Safehouse is not only a place where thieves can stop to admire their stolen swag, but also a place to practice some of the complicated mechanics of the game without having to worry about getting caught by the police. Players can also pimp out their Safehouse with an in-game store.

Payday 2 is due to be released on PC, Xbox 360, and PlayStation 3 on the 27th August 2013.

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By Gale47 (SI Core) on Aug 02, 2013
I like this concept ^^
By nocutius (SI Elite) on Aug 03, 2013
All I care about is how robotically precise will the cops when it comes to shooting, if it's going to be the same as in the first game then I'll have to skip this. The previous game felt like a game too much cause the illusion was constantly being broken when the cops cold make impossible shots all the time.
By Gale47 (SI Core) on Aug 03, 2013
Yep, same here. Altough, the issue seems to be solved, from what I've seen durin gameplay videos.