|Turn-based space strategy Star Lords set to release in Q4 2013|
|Posted: 12.08.2013 16:03 by Simon Priest||Comments: 4|
The PC 4X space strategy family is about to get a little bigger as publisher Iceberg Interactive announces that Star Lords will be releasing in Q4 2013, developed by Portugal-based Arkavi Studios.
8 major races are on offer in an "epic-sized complex universe" with some "renewing twists" thrown in. Iceberg signed Star Lords up last year but Arkavi kept working on the turn-based 4X.
When it releases, Star Lords will launch both digitally and in retail stores for that extra old school feel. They don't have a more concrete date to offer space faring 4X fans just yet.
"The deal was actually signed a while ago, but we held back on this announcement while Arkavi was making a lot of improvements behind closed doors before we were willing to reveal it. We are very excited to bring 4x gamers this splendid newborn later this year after we have helped it come to fruition," added Erik Schreuder of Iceberg Interactive.
• 8 major races each with their own ship designs, technologies, unique traits and unique abilities, meaning playing with each race is a different challenge and offers new ways to approach the game.
• Big, living universe: In addition to the major powers, independent races and pirate clans also claim the galaxy as their residence; their existence can be an annoyance, or a blessing if you can take advantage of them.
• Deep economical and political layer: War isn't the only way to weaken your rivals. Diplomacy, intelligence and trade can be one of many powerful tools that, if used properly, can be very effective as well.
• Tactical Turn based combat
• Create and customize your own ship designs
• Generals: These unique and powerful units evolve as they battle and if used well can be the difference between defeat and victory.
• Randomly generated universe, tech tree and units: You will never play the same game twice.
• Empire shattering: Unrest might lead rebels to start a civil war which in turn might lead to the creation of a new, independent empire that might grow to rival your own.
• Plotting: Secretly finance a war against your rivals in order to weaken them or prepare a surprise joint war along with your allies in a bid to destroy that frighteningly fast growing empire. Beware of spies and whistle-blowers though; your plot might be uncovered before you put it in action and the consequences can be dire.
• Domestic Policies: Rule your empire as you wish. Turning it into a dystopia, a utopia or something in between, it's up to you.
• Human-like AI that doesn't cheat and plays by the same rules as human players, while presenting a constant challenge.
• Modding Support.
• Lan, hot seat and Online multiplayer with matchmaking.