WildStar uses subscriptions, micro-transactions and earnable playtime
Posted: 19.08.2013 15:07 by Simon Priest Comments: 4
Carbine Studios has unveiled how their colourful MMO WildStar will be operating on the business side, and it'll use a combination of subs, micro-transactions and earnable in-game time.

30 days free play is include at purchase of WildStar, as well as three guest passes for a week's play. After that its monthly charges, time cards or tradable C.R.E.D.D.

This C.R.E.D.D. (Certificate of Research, Exploration, Destruction and Development) can be earned in-game, and also sold or bought for in-game gold.

"Gamers have strong opinions when it comes to business models and monetisation in MMO games," said Jeremy Gaffney, executive producer at Carbine Studios. ”In combining a classic subscription model with C.R.E.D.D. we think we’ve struck a good balance."

"We definitely want to support players who appreciate the value of high-quality subscription-style game. Meanwhile, C.R.E.D.D. gives gamers who don’t like monthly subs the option to just play to pay and enjoy the same content."

WildStar will be at this week's Gamescom 2013 in Cologne, Germany, as well as at PAX Prime in Seattle.

Related games: WildStar (PC)
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By SirRoderick (SI Elite) on Aug 19, 2013
So basically a system based on the EvE model. Well it certainly works well for them and there IS something to be said for the added ability of the devs to provide a constant stream of content and support with a reliable stream of income like that.

We'll see, I really only mess with MMOs for a short time before they bore me usually. I think I am expected to be more "social" or something like that, might need to look that word up.
By danfreeman (SI Elite) on Aug 19, 2013
Monthly charges? Hell no,i hate them and no game will change that.
By Mindrax (SI Core) on Aug 19, 2013
By JonahFalcon (SI Elite) on Aug 19, 2013
What subscription-based MMO *doesn't* give 30 days of free play? LOL