|WildStar uses subscriptions, micro-transactions and earnable playtime|
|Posted: 19.08.2013 15:07 by Simon Priest||Comments: 4|
Carbine Studios has unveiled how their colourful MMO WildStar will be operating on the business side, and it'll use a combination of subs, micro-transactions and earnable in-game time.
30 days free play is include at purchase of WildStar, as well as three guest passes for a week's play. After that its monthly charges, time cards or tradable C.R.E.D.D.
This C.R.E.D.D. (Certificate of Research, Exploration, Destruction and Development) can be earned in-game, and also sold or bought for in-game gold.
"Gamers have strong opinions when it comes to business models and monetisation in MMO games," said Jeremy Gaffney, executive producer at Carbine Studios. ”In combining a classic subscription model with C.R.E.D.D. we think we’ve struck a good balance."
"We definitely want to support players who appreciate the value of high-quality subscription-style game. Meanwhile, C.R.E.D.D. gives gamers who don’t like monthly subs the option to just play to pay and enjoy the same content."
WildStar will be at this week's Gamescom 2013 in Cologne, Germany, as well as at PAX Prime in Seattle.