News

XCOM: Enemy Within launches November 12th, MEC suits and gene manipulation
Posted: 21.08.2013 10:05 by Simon Priest Comments: 21
2K Games and Firaxis have released an announcement trailer for XCOM: Enemy Within, which boasts whole new mechanics, enemies and challenges across an "additional 47 maps."

Gene Mods can apply alien tech directly to our squads, or how about a Mechanized Exoskeletal Cybersuit (MEC) for dominating the field? Two new alien classes are introduced.

A Genetics Lab and Cybernetics Lab will be fidgeting for space in our XCOM lairs. We get the Mechtoid to fight against and a new strategic resource called MELD.



New Soldier Abilities
Research a new alien technology to advance the capabilities of your operatives:

Gene Mods: Construct the Genetics Lab to physically enhance your operatives' abilities including augmentations to the chest, brain, eyes, skin, and legs.

MECs: Build the Cybernetics Lab to enable the construction of the new Mechanized Exoskeletal Cybersuit, or MEC. The new MEC Trooper class has specialized abilities and each suit can be upgraded with new weapons including the flamethrower and grenade launcher.




New Weapons and Equipment
Give your operatives an extra tactical edge with new projects from your engineering team and the Foundry.

New Enemy Threats
Adopt new tactics to counter the threats from two new alien classes including the Mechtoid.• New Strategic Resource: A valuable new alien resource, known as MELD, has been released onto the landscape providing access to new research and upgrades.



New Tactical Challenges and Maps
New tactical challenges are introduced across an additional 47 maps.

New Multiplayer maps, units, and abilities
Create your custom squad from a wider array of options and dominate your opponent in intense, one-on-one, turn-based matches.

More to be announced, say Firaxis. XCOM: Enemy Within releases on PC, Xbox 360 and PS3 November 12th.

Comments

By djole381 (SI Elite) on Aug 21, 2013
djole381
Sweet :)
By Mindrax (SI Core) on Aug 21, 2013
Mindrax
Finally :)
I really needed some content, i liked the game but it was way to short.
By SirRoderick (SI Elite) on Aug 21, 2013
SirRoderick
Does it fix some of the ganky mechanics? I really would like more feedback on cover, line of sight and less clipping through solid concrete.
By Gale47 (SI Core) on Aug 21, 2013
Gale47
Hooray :)
I'd love some random encounters or skirmishes, though :P
By FoolWolf (SI Elite) on Aug 22, 2013
FoolWolf
Well, I had almost forgotten this game. Played through once and didn't look back. Now a lot of updates and changes are made - but they are changes of mostly excisting mechanics and stuff. It doesn't deal with all the game breaking stuff like stupid animations destroys sneak ups etc.

if I hadn't picked up Silent Storm/Sentinels from GOG during this summer - I might have been intrigued - S2 really offers so much more tactical combat and variations aplenty. Would really have liked to have had more layers of options in X-COM...
By Mindrax (SI Core) on Aug 22, 2013
Mindrax
I agree with you on that Gale47. random encounters and skirmishes would be a blast.
I would also enjoy random missions generated randomly with no attachment to the main story.
By SirRoderick (SI Elite) on Aug 22, 2013
SirRoderick
You mean like....the abductions and ufo crashes that you get all the time that have no significance to the story?

You already have that don't you?
By Mindrax (SI Core) on Aug 22, 2013
Mindrax
No, not those boring ones, i want more variation, they do not necessary involve combat, maybe just go search an area and pick up something or similar scenarios. Save trapped people in areas where patrols of aliens are, like in a building and the aliens are patrolling the streets, so you need to use stealth and avoid combat with them.
More variations than those two extremely repetitive ones always popping up.
By baszermaszer (SI Veteran Member) on Aug 22, 2013
baszermaszer
This will again be enjoyable once the nexus MODs catch up in maybe January 2014
By Mindrax (SI Core) on Aug 22, 2013
Mindrax
I sure hope so.
I want bigger maps, new environments and new scenarios.
Maybe hold your ground where you shall hold a spot and survive a couple of waves of enemies or something :)

And better customization of your squad, like changing nationality, class, gender and more.
By SirRoderick (SI Elite) on Aug 22, 2013
SirRoderick
Oh at least they better damn include that colour customisation you get in the stupid pre order DLC, don't be stingy now lads.

And I always agree with variation :)
By Mindrax (SI Core) on Aug 22, 2013
Mindrax
Hehe, AND i want the base defense back like the old games had :)
By Kres (SI Elite) on Aug 22, 2013
Kres
Yeah Nexus Mods are essential. This DLC will come in handy!
By The_Tingler (SI Core) on Aug 22, 2013
The_Tingler
Hmm, a little disappointed that this will be "more" for the main campaign rather than a whole new campaign. I've played that and probably won't play it again for a long time, as fun as it was... would rather just play the new levels with the new stuff thanks.
By Voqar (SI Core Veteran) on Aug 22, 2013
Voqar
Good news but I hope there ends up being more news because the original "campaign" is totally on rails and not all that spectacular. I also played thru this game once going for hard/iron man the first time thru and didn't feel like there was any reason to replay it because of the overall simplicity, scripted formula, and lack of randomness.

I have gone back and dinked with it again which was somewhat fun but knowing the story and timeline follow a very tight and repetitive flow lead to not bothering to finish.

I've been dinking with SS:Sentinels and yeah, SS has its flaws but IMO it has a better "xcom feel" even so, plus the graphics and UI in it stand up pretty well. I usually lose interest in SS once you get to mechs since they're silly to me but there's enough of the rest of the game to keep it fun. Even with static maps and missions SS is fun to repeat since the AIs are so random you never know wtf they might do.

I like some of the elements of XCOM:EU - the twist on removing time units works well and makes for much more fluid play. I like how cover works (maybe not so much with LOS and shooting thru solid objects). The enemies are too scripted and repetitive in behaviors and that gets old. It would be interesting to see the basic combat in another game like JA with a more wide-open "campaign" and with enemies that didn't mostly deploy in 3's, waiting to be activated by you getting near, and behave the same way all the time.
By Mindrax (SI Core) on Aug 22, 2013
Mindrax
Silent Storm is one of my all time favorites. Hammer & Sickle is quite good too.
And i agree with you Voqar, when the Panzerkleins comes its not so appealing anymore.
But i usually removes them with mods.
By FoolWolf (SI Elite) on Aug 23, 2013
FoolWolf
Mindrax: there are mods to remove the annoying Panzerkleins???? :D
Wow - that and a mod for Sentinels to get headshot should kill would be great! I need to google after my sons birthday party;)
By Mindrax (SI Core) on Aug 23, 2013
Mindrax
There are mods for many things out there.
http://www.strategycore.co.uk/forums/forum/37-modding/
http://s2mods.tripod.com/

Even for Hammer & Sickle if you have that one.
By FoolWolf (SI Elite) on Aug 23, 2013
FoolWolf
Thanks! :)
By Kres (SI Elite) on Aug 25, 2013
Kres
I've played every update of this one http://xcom.nexusmods.com/mods/18/? good one

Which did you?
By Mindrax (SI Core) on Aug 25, 2013
Mindrax
I played both Warspace and after that Long war.
Both are much better than vanilla.