|Quick-scoping 'certainly won't be viable in the way it was' in Call of Duty: Ghosts|
|Posted: 09.09.2013 16:09 by Simon Priest||Comments: 8|
Infinity Ward's Mark Rubin, likely risking serious twitter fire, has revealed that 'quick-scoping' for the Sniper class isn't all that it used to be in Call of Duty: Ghosts due to revisions like "sway timing" on rifles.
The Sniper remains a "great competitive class" with all that they've done but quick-scoping is 'certainly not as viable as it was'. Short and long range are effective on all maps.
Down with range snobbery and elitism! Last time an update altered a weapon's firing rate it practically started an avalanche of death threats...
Update/Clarification regarding Sniper Rifles:
One of the areas that is getting lot of love in Call of Duty: Ghosts is the Sniper Rifle. By creating the Marksman class we were able to focus the Sniper class on really powerful high-caliber weapon systems. We feel, and many of the pro players who have played would agree, that sniping has never been better.
The changes we’ve made, like dual render scopes and increased damage really make snipers a great competitive class to use. We’ve also done a lot with map design (sight lines and cover) to ensure that all classes are viably effective. Both short range and long range classes will be effective on the same maps.
However in re-envisioning sniper rifles some aspects, such as sway timing, have changed the way sniper rifles function and so traditional “quick-scoping” has been affected. Is it gone completely? Maybe. It certainly won’t be viable in the way it previously was. Can’t wait for you snipers out there to get your hands on these new sniper rifles and try them out for yourselves.
See you in game!
What is quick-scoping? It's the ability for a sniper rifle to be quickly aimed through its scope with no imposed 'adjustment period' regardless of distance. It has long divided the Call of Duty community.
Call of Duty: Ghosts releases on PC, Xbox 360 and PS3 November 5th.