News
| The Battle for Wesnoth 1.3.15 released | |
| Posted: 06.02.2008 16:00 by | Comments: 2 |
The free game The Battle for Wesnoth version 1.3.15 has been released. This fantasy set, turn-based strategy game features single and multi-player modes. The game includes several official campaigns to follow, but with a feature that allows players to create and share their own campaigns, there should always be something new to do. Download The Battle for Wesnoth 1.3.15. Complete version 1.3.15 changelog: [style=greyItalic]* language and i18n: * updated translations: Catalan, Chinese, Czech, Danish, Dutch, French, German, Hungarian, Italian, Lithuanian, Polish, Spanish, Turkish * updated DejaVuSans to 2.23 * graphics: * new elvish portraits by Kitty * multiplayer: * revised maps: Cynsaun Battlefield * fixed bug #10777: Cannot cancel a multiplayer password prompt * fixed bug #10779: Rejoining game causes major problems * Fixed :control command to work * Fixed control change not to set wrong team if we are playing now * damage statistics for the current turn also works for observers now * MP loads now era_id from save file (bug #10878) * skip replay no longer skips the story for players only for observers (bug #9538) * observers without the addon installed can watch the second scenario of a MP campaign again (bug #10794) * user interface: * Made ESC clear hotkey when changing hotkeys * Made quick replay skip messages * linger mode overlay is also drawn over fog and shroud (bug #10811) * Units are deselected before they move. * The next move can be prepared before the current attack/move animation finishes (bug #7132). * If a move is interrupted, footsteps are drawn again. * Tuned some details of the mouse handling. * Fixed [message] not to close if it has input (bug #10846) * fixed chat color when message is added by turn_info (bug #6846) * added a more graceful handling of maps without a header (bug #10787) * WML engine: * Fixed order of sighted and moveto events (bug #9560) * now allow the use of $unit inside [show_if] and [location_filter] in the [set_menu_item] tag * fixed weapon_specials filter_opponent to work in attack selection (bug #8333) * fixed crash in battle events if unit was killed or teleported (bug #10801) * fixed era events not to be added if we are loading save game (bug #10772) * some filtering was added to the [animate_unit] action to actually make it useful * miscellaneous and bug fixes: * Fixed turn timer and end_turn commands order (bug #10849) * Fixed boost test compile with 1.34.1 * Made unit to hideable by others units (bug #10877) * Make wesnoth work properly again if the datadir contains ../ * Fixed some type of addon not being uninstallable (bug #10788) * fixed adjacent units to update if unit affects them * converted NO_MAP_DATA to new map format * fixed unchecked vector access * make sure the python campaign client list shows a space between the headers if the size of the column is smaller than the header (eg uploads) * make sure a unit with more hitpoints than its maximum doesn't terminate the game with an assertion error (bug #10876) * various bug fixes and code cleanups * added some extra headers for the upcoming gcc 4.3 (debian bug #462708) * image scaling on tinygui was broken, this has been fixed * wescamp script allows the same values for true as utils::string_bool()[/style] Visit the official website. Download The Battle for Wesnoth 1.3.15... | |
Comments
By DeeEll (SI Veteran Member) on Feb 06, 2008

By fat_ant (SI Member) on Feb 06, 2008


