News

The Battle for Wesnoth 1.3.15 released
Posted: 06.02.2008 16:00 by Comments: 2
The free game The Battle for Wesnoth version 1.3.15 has been released. This fantasy set, turn-based strategy game features single and multi-player modes. The game includes several official campaigns to follow, but with a feature that allows players to create and share their own campaigns, there should always be something new to do.

Download The Battle for Wesnoth 1.3.15.



Complete version 1.3.15 changelog:
[style=greyItalic]* language and i18n:
* updated translations: Catalan, Chinese, Czech, Danish, Dutch, French,
German, Hungarian, Italian, Lithuanian, Polish, Spanish, Turkish
* updated DejaVuSans to 2.23
* graphics:
* new elvish portraits by Kitty
* multiplayer:
* revised maps: Cynsaun Battlefield
* fixed bug #10777: Cannot cancel a multiplayer password prompt
* fixed bug #10779: Rejoining game causes major problems
* Fixed :control command to work
* Fixed control change not to set wrong team if we are playing now
* damage statistics for the current turn also works for observers now
* MP loads now era_id from save file (bug #10878)
* skip replay no longer skips the story for players only for observers
(bug #9538)
* observers without the addon installed can watch the second scenario of
a MP campaign again (bug #10794)
* user interface:
* Made ESC clear hotkey when changing hotkeys
* Made quick replay skip messages
* linger mode overlay is also drawn over fog and shroud (bug #10811)
* Units are deselected before they move.
* The next move can be prepared before the current attack/move
animation finishes (bug #7132).
* If a move is interrupted, footsteps are drawn again.
* Tuned some details of the mouse handling.
* Fixed [message] not to close if it has input (bug #10846)
* fixed chat color when message is added by turn_info (bug #6846)
* added a more graceful handling of maps without a header (bug #10787)
* WML engine:
* Fixed order of sighted and moveto events (bug #9560)
* now allow the use of $unit inside [show_if] and [location_filter]
in the [set_menu_item] tag
* fixed weapon_specials filter_opponent to work in attack selection (bug #8333)
* fixed crash in battle events if unit was killed or teleported (bug #10801)
* fixed era events not to be added if we are loading save game (bug #10772)
* some filtering was added to the [animate_unit] action to actually make it
useful
* miscellaneous and bug fixes:
* Fixed turn timer and end_turn commands order (bug #10849)
* Fixed boost test compile with 1.34.1
* Made unit to hideable by others units (bug #10877)
* Make wesnoth work properly again if the datadir contains ../
* Fixed some type of addon not being uninstallable (bug #10788)
* fixed adjacent units to update if unit affects them
* converted NO_MAP_DATA to new map format
* fixed unchecked vector access
* make sure the python campaign client list shows a space between the
headers if the size of the column is smaller than the header (eg uploads)
* make sure a unit with more hitpoints than its maximum doesn't terminate
the game with an assertion error (bug #10876)
* various bug fixes and code cleanups
* added some extra headers for the upcoming gcc 4.3 (debian bug #462708)
* image scaling on tinygui was broken, this has been fixed
* wescamp script allows the same values for true as utils::string_bool()[/style]

Visit the official website.

Download The Battle for Wesnoth 1.3.15...

Comments

By DeeEll (SI Veteran Member) on Feb 06, 2008
DeeEll
Hey! What's not to like? It's free isn't it?
If you think it's a bit boring ... then create a campaign that's a real chalange!
I DARE you!
By fat_ant (SI Member) on Feb 06, 2008
fat_ant
I will give this a go.
Review will follow :)