The Battle for Wesnoth 1.3.15 released
Posted: 06.02.2008 16:00 by Comments: 2
The free game The Battle for Wesnoth version 1.3.15 has been released. This fantasy set, turn-based strategy game features single and multi-player modes. The game includes several official campaigns to follow, but with a feature that allows players to create and share their own campaigns, there should always be something new to do.

Download The Battle for Wesnoth 1.3.15.

Complete version 1.3.15 changelog:
[style=greyItalic]* language and i18n:
* updated translations: Catalan, Chinese, Czech, Danish, Dutch, French,
German, Hungarian, Italian, Lithuanian, Polish, Spanish, Turkish
* updated DejaVuSans to 2.23
* graphics:
* new elvish portraits by Kitty
* multiplayer:
* revised maps: Cynsaun Battlefield
* fixed bug #10777: Cannot cancel a multiplayer password prompt
* fixed bug #10779: Rejoining game causes major problems
* Fixed :control command to work
* Fixed control change not to set wrong team if we are playing now
* damage statistics for the current turn also works for observers now
* MP loads now era_id from save file (bug #10878)
* skip replay no longer skips the story for players only for observers
(bug #9538)
* observers without the addon installed can watch the second scenario of
a MP campaign again (bug #10794)
* user interface:
* Made ESC clear hotkey when changing hotkeys
* Made quick replay skip messages
* linger mode overlay is also drawn over fog and shroud (bug #10811)
* Units are deselected before they move.
* The next move can be prepared before the current attack/move
animation finishes (bug #7132).
* If a move is interrupted, footsteps are drawn again.
* Tuned some details of the mouse handling.
* Fixed [message] not to close if it has input (bug #10846)
* fixed chat color when message is added by turn_info (bug #6846)
* added a more graceful handling of maps without a header (bug #10787)
* WML engine:
* Fixed order of sighted and moveto events (bug #9560)
* now allow the use of $unit inside [show_if] and [location_filter]
in the [set_menu_item] tag
* fixed weapon_specials filter_opponent to work in attack selection (bug #8333)
* fixed crash in battle events if unit was killed or teleported (bug #10801)
* fixed era events not to be added if we are loading save game (bug #10772)
* some filtering was added to the [animate_unit] action to actually make it
* miscellaneous and bug fixes:
* Fixed turn timer and end_turn commands order (bug #10849)
* Fixed boost test compile with 1.34.1
* Made unit to hideable by others units (bug #10877)
* Make wesnoth work properly again if the datadir contains ../
* Fixed some type of addon not being uninstallable (bug #10788)
* fixed adjacent units to update if unit affects them
* converted NO_MAP_DATA to new map format
* fixed unchecked vector access
* make sure the python campaign client list shows a space between the
headers if the size of the column is smaller than the header (eg uploads)
* make sure a unit with more hitpoints than its maximum doesn't terminate
the game with an assertion error (bug #10876)
* various bug fixes and code cleanups
* added some extra headers for the upcoming gcc 4.3 (debian bug #462708)
* image scaling on tinygui was broken, this has been fixed
* wescamp script allows the same values for true as utils::string_bool()[/style]

Visit the official website.

Download The Battle for Wesnoth 1.3.15...
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By DeeEll (SI Veteran Member) on Feb 06, 2008
Hey! What&#039;s not to like? It&#039;s free isn&#039;t it?
If you think it&#039;s a bit boring ... then create a campaign that&#039;s a real chalange!
I DARE you!
By fat_ant (SI Member) on Feb 06, 2008
I will give this a go.
Review will follow :)