Total War: Rome II Patch 5 and Steam Workshop live, Seleucid Empire added free
Posted: 18.10.2013 16:01 by Simon Priest Comments: 19
Creative Assembly have now released Patch 5 for Total War: Rome II, which includes full Steam Workshop support and a new faction for free: the Seleucid Empire. Fixes across "pretty much every part of the game."

There's more Campaign Map optimisation, with better framerates when fog-of-war recedes. Diplomacy should be stronger to with AI now taking personality, threat etc. seriously.

Creative also reduced the number of AI armies near a players' when force marching, an garrisoned citizenry will reinforce friendlies outside the settlement.

"The Seleucid Empire is now a playable faction in single-player campaign and multiplayer games," posted Creative. This free content drop is also graced by Patch 5 fresh-faced from testing. "This patch contains a large number of improvements across pretty much every part of the game," they continued.

"Among these are a number of optimisations to Campaign Map performance, which improve framerates with the fog-of-war and when there are many armies, navies and agents on-screen. We’ve also sped up end-turn times in situations where the player has multiple allies."

"There have been further improvements to diplomacy as well. The campaign AI now encourages factions to form allegiances based on personality, perceived threat and the existing balance of relationships the faction holds. Players can also see relationship information by hovering the cursor over factions on the map in the diplomacy screen."

"We’ve also reduced the chance of AI armies standing close to the player in Forced March mode – thereby reducing their chances of being ambushed – and any garrison of armed citizenry will now reinforce friendly armies in battle outside their settlement." Agents also receive tooltips for their actions revealing normal and critical success rates.

The full Patch 5 changelog for Total War: Rome II is available on the official Total War wiki.
Source: Total War


By Kres (SI Elite) on Oct 18, 2013
They allowed us to play faction that was already in the game. WOW!
By nocutius (SI Elite) on Oct 19, 2013
I hate having all these factions being locked as well. I'd understand if it was some content created after the release but selling us DLC when it's already in the game from the start is no different from the on-disc DLC that everyone hates. Strangely in this case is seems to be acceptable to people.
By nikola1010 (SI Core Member) on Oct 18, 2013
This is why original RTW rocks: you just go into faction text file and make them all playable :)
But it's nearly 2 months since the release and they still can't make the game work properly in full. I played R2TW until end of september and swiched to EU IV, it's not even fun to play anymore...
By Kres (SI Elite) on Oct 19, 2013
I went to try the new patch and for the first time I lost a couple of battles. Legendary mode. But... I can't say I'm enjoying the game.

As for DLC and factions locked, well we buy the games anyway so why would they change the way that works. Pubs are just trying to find our limit. But if we (me) bought RTW2 + Greek states DLC then they can do whatever they want to do with us (me). If we're that blind and forgiving.

What was it with it, some 60 EURish? Give me äll bloody factions that are already in the game for the money! Why does anything needs to be locked?? It is MY. After the release fiasco they now give us 1 faction that was in the damn buggy thing. Pfff well no need for comments really...
By SirRoderick (SI Elite) on Oct 19, 2013
The Seleucids were confirmed to be a free addition since before release and modders already HAVE been unlocking factions, CA has no problem with that.

I'm the last person to be defending the trainwreck of a release, but let's not be objectively false please :)
By Chosen_One (SI Elite) on Oct 19, 2013
No Darth - no Buy? :)
By Kres (SI Elite) on Oct 19, 2013
CA had a problem with unlocking Greek states by modders. They should've put Seleucid on a DLC but put something vital as Greeks as initially unlocked. The whole sharade just upsets me. It makes no sense and I've backed the sharade up with my money as other people have.

Though my main point is that if you buy the game, why have any DLC to unlock anything already present in the game. Or to do these cheap unlocks to get some cred with no effort at all. It's not like this is a free to play game where they need to then earn money for dev work via unlocks. This game had a solid price tag.
By nocutius (SI Elite) on Oct 19, 2013
Cutting content from the finished game so you can sell it as DLC is simply a dick move, there's no justification for it specially when you charge full price for the game.

It was similar for that Prothean DLC in ME3, cutting out something so relevant is spitting in the faces of the fans.
By Paceydre (SI Member) on Oct 20, 2013
Since the release of Empire Total War I've been very cautious to buy a newly launched title in the Total War series. I don't know why they see Gold, when I still see a Beta product.

And now again, they released a beta product and every player is a paying tester. Such a shame that CA/SEGA has the balls to release unfinished products. I guess I'm done with the Total War series and CA.

I'm glad I didn't pre-order this one.
By Chosen_One (SI Elite) on Oct 20, 2013
I am agree with ya battlehamster. They indeed have the balls to do that, they just hope that most of the fuck ups will be fixed by community.
By SirRoderick (SI Elite) on Oct 20, 2013
Battlehamster? Who the hell is this awesome individual named battlehamster?!
By Kres (SI Elite) on Oct 20, 2013
I was wondering that as well. Who are you talking to Chosen?
By SirRoderick (SI Elite) on Oct 20, 2013
Well clearly it's pointing out that magnificent avatar Paceydre is sporting :P
By JustCommunication (SI Core) on Oct 20, 2013
To be fair, having a faction present in the game and playing as that faction are two different things. Kind of. I'm not saying this is the case with the Seleucids or anything, or defending CA per say, but I know they want to give each playable faction it's own authentic UI and 'feel' when you play it. If it wasn't ready for launch then they've probably been designing that aspect of it to put out as free DLC.

There are also other design things involved with making a faction 'playable', like in terms of AI and the like. I imagine, anyway.
By nocutius (SI Elite) on Oct 20, 2013
I'd be perfectly fine with the ability to play all the "stock" minor factions, they can sell unit packs later for all I care.
The AI argument makes some sense though but still it's not like the AI doesn't need to pay attention to it's neighbors if they're not human.
By JustCommunication (SI Core) on Oct 20, 2013
You'd be surprised, actually. Dropping a human player into the mix is like God coming to play amongst mortals. The balance of power in an area could change dramatically if it was a human player vs. an AI player. I know Egypt was already playable, and is just a little bit south, but still.

All due respects to the modders, and there's probably a lot about this stuff I don't know, but I doubt it's as simple as simply 'unlocking' a faction.
By Ishikawa (SI Newbie) on Oct 21, 2013
[admin delete: warez topic]
By SirRoderick (SI Elite) on Oct 21, 2013
Yeah, please don't promote piracy in the comments :/
By herodotus (SI Herodotus) on Oct 21, 2013
So, when this game finally becomes affordable (and playable on Ultra with some hardware upgrades), is it truly, ultimately something worth spending time on? Honestly, after "Shogun II" I'm about "TW"'ed out. Gone are the days of spending entire days playing a campaign. Last time I did that was with "M2TW" and the end stages of the Grand Campaign in "ETW".