Triumph details Age of Wonders III magical locations with "over 60 legendary sites"
Posted: 30.10.2013 12:02 by Simon Priest Comments: 5
Overlord developer Triumph Studios has announced some details concerning Age of Wonders III and talked up the future lands we'll be conquering in our fantasy empires, from brigand camps to sunken cities.

Each of the conquerable sites is brought to life with the 3D battle engine using a combination of "hand crafted and procedurally generated" elements; many treasures await.

Some units, spells or buffs can't be accessed through research alone but require one of these sites to be held by our empire. Others trickle constant resources to us.

▪ Explore the world map and discover over 60 legendary sites, ranging from monuments and ancient civilizations to dangerous brigand camps and sunken cities.

▪ Each site is visualized in detail using the 3D battle engine, using a combination of hand crafted and procedurally generated elements, such as terrain features and the climate of the site. Combinations of defending monsters and arcane hazards provide an enormous variety of tactical challenges.

▪ Rewards for conquering sites include resources, spells, buffs, rare units and unique hero items. Many of these cannot be acquired by regular in-game research, encouraging the player to explore the world and hunt for unique treasure.

▪ Once conquered and part of your domain, most sites keep on giving, generating a steady stream of income or bonuses for your cities and empire. Players must defend these sites to protect them from raiding enemies.

Age of Wonders III releases on PC in Q1 2014. Visit the official Age of Wonders III website for more.

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By w1ntergr33n (SI Newbie) on Oct 30, 2013
Looking forward to this
By SirRoderick (SI Elite) on Oct 30, 2013
Hells yeah, AoW was one of the best games of my childhood! Played it to death.
By Kres (SI Elite) on Oct 30, 2013
Enjoyed it a lot as well. Looking forward to this one. Does show potential thus far.
By SirRoderick (SI Elite) on Oct 30, 2013
These things are never certain. Bad design choices and technical problems can mess with the most promising titles.

I really hope this turns out solid though, I can still remember sending my Draconian hordes across the blasted wastelands to pour into that damnable Tigran stonghold I'd been trying to kill off all game long.

Past me was less refined in strategy :P
By LS35A (SI Veteran Newbie) on Oct 31, 2013
They misspelled 'ley lines'.

Unless the 'mana node' is where everyone goes to get laid.