News

Europa Universalis IV: Conquest of Paradise announced
Posted: 04.11.2013 15:49 by Simon Priest Comments: 7
The first expansion to Europa Universalis IV has just been announced by Paradox Interactive. It's called Conquest of Paradise and focuses on the exploration and colonisation of the New World.

It will feature the chance to discover a "completely randomized American continent," and develops the Native American nations with unique ideas, buildings and events.

Paradox are also letting us take the reins of a Colonial Nation and to possibly "strive for liberty from your motherland." A live stream November 7th will highlight the changes.

Project Lead Thomas Johansson and Studio Manager Johan Andersson will lead the live stream for Europa Universalis IV: Conquest of Paradise as they give would be Empire builders a glimpse into the new exploration mechanics. The first new developer diary for the expansion has been posted on the official Paradox forums.

"Most Europa Universalis IV players, unlike most 15th century explorers, have a rough idea about where America is - so some of the excitement in exploration is lost," said the Paradox team.

"Therefore, in Conquest of Paradise, you as a player will have the option of completely randomizing the new world. We wanted you to have the option to really explore a brand new continent. So for the first time ever in a Paradox Development Studio game, you can now choose to discover a completely randomized American continent."

"Therefore, when Columbus sets sails across the ocean, he might just find some nice islands that he can use as a stopover on his route to India or something completely different…"

Those who don't buy Conquest of Paradise are still set to receive "completely new map modes, more playable nations, colonial nations and much more." As for multiplayer, as long as the host has the expansion then everyone who joins can experience it even when you don't own it yourself. The live stream is November 7th at 8 p.m. CET / 11 a.m. PST.

Europa Universalis IV: Conquest of Paradise releases December 11th.
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Comments

By nocutius (SI Elite) on Nov 04, 2013
nocutius
This randomized New World feature reminds me of the old Imperialism games, I wish someone would remake those.
By nikola1010 (SI Core Member) on Nov 06, 2013
nikola1010
Hm, I don't really get this whole "randomised" idea... Only thing is to wait and see what it is...
By nocutius (SI Elite) on Nov 06, 2013
nocutius
It's simple, the new world is generated randomly so you actually have to explore. Currently you don't need to cause you know exactly where everything is, it adds a bit more replay value.
By nikola1010 (SI Core Member) on Nov 08, 2013
nikola1010
So what, South America will be in place of Canada now? Or India? You can't change the world map... :/
By nocutius (SI Elite) on Nov 09, 2013
nocutius
You can change the distribution of the land masses at will :).

Imperialism games did this a long time ago, they even had the option to randomize the old world as well not only the undiscovered one:
http://www.gog.com/game/imperialism_2_the_age_of_exploration#s_1
http://www.gog.com/game/imperialism

Being able to play on a completely different map every time added a huge amount of replay value, you could end up with lots of small continents or one or two big ones etc. The first one was better though I don't quite remember why anymore, it looks really old by now but the gameplay should still be rock solid.
By nikola1010 (SI Core Member) on Nov 11, 2013
nikola1010
I get it now but EU IV is all about history man, this isn't some sort of imaginary world or something to be randomised... I don't want Serbia in the middle of Africa, Byzantium in Canada and Austria in Central Asia... Altough I admit I won't object Ottomans being shipped to Australia for a start :P
I simply can't imagine how can they randomize such historically accurate game...
By nocutius (SI Elite) on Nov 11, 2013
nocutius
As long as the randomized new world is optional nobody will complain about having extra choices :).

There are some EU mods that create a completely random map already so some people seem to like to play that way. I doubt they chose to add this feature without some hints from the community.