Ever, Jane brings the gossip of Jane Austen novels to MMORPGs
Posted: 07.11.2013 03:36 by Comments: 2
If you're a gamer who has read the novels of Jane Austen and wish they could play an MMO in that world, you're in luck - Ever, Jane is an MMO where players enter that universe, with gossip instead of combat and personality traits instead of stats.

"Players can choose to be like Marianne Dashwood preferring Happiness over Duty. This decision will gain the admiration of those around her who enjoy her lightheartedness, but will offend those like Mr. Knightly who prize duty," describes developer 3 Turn Productions, "Personality traits are raised (and lowered) through daily activities in the game, starting with the gossip system where what people say about you can affect your reputation and status."

Of course, balls and dinner parties are the major events in games, requiring players prepare fastidiously for them, such as what to wear, mode of transportation - and invitations are also of paramount importance. "The invitation system can be used to enhance one's personality traits but it requires strategic thinking. If a player invites a person of higher Status with the hope of improving their own Status, care must be taken. If the player invited rejects the invitation it will harm rather than improve Status. If the invitation is accepted, but out of Duty rather than Happiness, the Status will only improve slightly. On the other hand, if the player invited accepts with Happiness, Status improvements may be as much as doubled," states the company.

Gamers interested in finding out more about Ever, Jane can visit the Kickstarter page here.
Related games: Ever, Jane (PC)
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By nocutius (SI Elite) on Nov 07, 2013
Not exactly my cup of tea but it still sounds interesting on the conceptual level, games trying to do something different are quite rare.

This should be quite a unique experience and for that alone it deserves to succeed.
By JonahFalcon (SI Elite) on Nov 07, 2013
There's a book mentioned on the site that Jane Austen was the first actual game theory designer.