|Combat put to vote for Torment: Tides of Numenera, real-time versus turn-based|
|Posted: 22.11.2013 10:46 by Simon Priest||Comments: 1|
The battle lines are drawn as inXile Entertainment pit Camp Real-Time against Camp Turn-Based in a poll to help sway the team behind Torment: Tides of Numenera on choosing the style of combat system.
It's a no holds barred, debate-to-the-death voting poll that will decide the victor once and for all. Real-time is even using their secret weapon; pause. Of course you could declare yourself Switzerland.
By that I mean neutral or indifferent, and who also enjoys clock making. This vote of the millennium where few will survive is only open to Torment: Tides of Numenera backers.
"Over the last couple weeks, we’ve been reading all of your commentary and ideas regarding combat. Many good points and suggestions, and mostly civil discourse," inXile, clearing showing real-time bias.
"Only backers can place a vote," they added, in a shocking twist as they turncoat to turn-based!
"Please remember that this vote is advisory only. Above all, please remember that our goal is to provide the best possible experience for the game, and if the final decision is not your preferred choice, we ask you trust our ability to deliver a solid game." Yes, no sore losers please. Just because you picked an inferior combat style doesn't make you any less welcome to be schooled in why you were so very, very wrong.
A couple of weeks ago inXile updated their journal with which discussed the merits of each style of combat system. They disclosed the Torment team had begun leaning toward turn-based because it came "very much in-line with the Crisis concept." A full breakdown of the Crisis Concept is to read.
Option #1: Real Time with Pause (RTwP)
● Combat is resolved more quickly, even with a large number of combatants.
● It is more flexible: the player can pause a lot or a little depending on whether they’re looking for a fast pace or a slow one.
Option #2: Turn-Based (TB)
● Combat is more thoughtful, even under intense pressure.
● TB combat is truer to tabletop RPGs.
● It allows greater depth of choice: you have time to explore all your options, so we can include more options, and more complicated options, without overwhelming the player.
● We can adapt Wasteland 2’s combat system, modified to work best for Torment.
● Companion AI becomes less necessary (you directly control each party member on their turn).
If you're a backer of Torment: Tides of Numenera then the voting poll it open on the official .
Enjoy our own apocalyptic community-splitting poll of supremacy below. Vote if you dare.
Real-time, so I can feel the thrill of the action (1 vote)
Real-time with pause, so I can feel like a big shot (6 votes)
Turn-based, so I can play chess with lives (14 votes)
Anything, as long as I can vanquish whatever I see (1 vote)