News

Paradox dev diary explores 'randomised maps' in Conquest of Paradise
Posted: 13.01.2014 17:39 by Simon Priest Comments: 16
Europa Universalis IV: Conquest of Paradise is almost here and Paradox Interactive has just released their latest developer diary which looks at the new exciting feature of 'randomised maps'.

This will let those who want to actually explore a 'New World' outside of Europe and Asia actually have their chance, as the Americas become entirely alien landmasses in the new expansion.

You can always have it switched off and enjoy a purely historical world, but Paradox now include an option to help inject some spice into the mix. No sneak peeks at the main menu.

If you opt for a randomised map then you'll only see what you've discovered when selecting which saved game to continuing playing, and won't have any glimpses at what the new map looks like. We still have regional names attached to the maps like Canada, Mexico, Brazil etc. with Native tribes generated randomly within them.

Europa Universalis IV: Conquest of Paradise releases tomorrow, January 14th.

Game advertisements by <a href="http://www.game-advertising-online.com" target="_blank">Game Advertising Online</a> require iframes.

Comments

By nocutius (SI Elite) on Jan 13, 2014
nocutius
LOVE this feature, the old but still fantastic Imperialism games did something similar and they had a huge replay value as a result.

Next step, the entire world being randomized :).
By nikola1010 (SI Core Member) on Jan 13, 2014
nikola1010
Well, they could randomize the whole world, or keep it as an option, that would be cool, and would keep the game much more interesting than now.
By SirRoderick (SI Elite) on Jan 14, 2014
SirRoderick
The randomisation is obviously built into the engine from the start, so I'd be very surprised to NOT see a mod for the whole world. At any rate, this DLC also does quite a bot to shake up the playstyle for native factions, so that's some added value there.

Personally I can't wait to recreate my mighty British Empire o3o
By nocutius (SI Elite) on Jan 14, 2014
nocutius
I'll laugh when England gets conquered by Scotland :).
By SirRoderick (SI Elite) on Jan 14, 2014
SirRoderick
Not when I'm in charge love ;)
By nikola1010 (SI Core Member) on Jan 15, 2014
nikola1010
I dunno did you noticed it, but latest pach gave the game quite a boost. Im playing with Serbia, and there are no more generic national ideas, everything is now historically accurate, and descisions and missions. And what's most important, it's much easier to topple Ottomans via support rebels option, me and Byzantines kicked their ass, and Bulgaria sprang up to help as well. With Ottomans gone, I was left free to go all up to Basra and Alexandria, and keep gouing :)
And lots of bugs are gone as well :)
By lacki2000 (SI Member) on Jan 16, 2014
lacki2000
This feature will bring me back to EU series. I really loved Fantasia mod in EU II. I wish they make randomize map feature in all Paradox series (CK, EU, V, HoI)
By nikola1010 (SI Core Member) on Jan 17, 2014
nikola1010
But one thing they could change in EU IV are generic kings and heirs and introduce family tree, member education and things coneccted to it.
By SirRoderick (SI Elite) on Jan 18, 2014
SirRoderick
No they couldn't, that would be Crusader Kings 1399. The entire point of EU is to put the focus on nations and territorial situations, not characters. They have a really well worked out tree of games that each focus on very different gameplay and the LAST thing they should do is water any of them down by adding elements of other ones in there.

People that like the character focused type game have Crusader Kings. The expansionist empire builders can have their way with EU. The guys that are all about the battles and military management get Hearts of Iron and the lads that prefer to dig into politics and economies get their fix out of Victoria.

My favourite game out of those is EU. I would absolutely HATE those mechanics seeping into it, they work so much better in their pure games.
By nocutius (SI Elite) on Jan 18, 2014
nocutius
Agreed 100% sir Roderick, can't be said better, I want EU to be EU and HoI to be HoI. If you mix it all up there's no reason for separate franchises and no one gets the game he wants anymore.
By nikola1010 (SI Core Member) on Jan 19, 2014
nikola1010
But Crusader Kings is about but a few countries, mostly Catholic ones, and it's limited to Crusade era. HoI is WWII and Victoria is victorian era. It's not like what EU offers.
And there are also some things that unclear about these generic charachters: Serbian ruling family is Branković, I have 2 royal marriges with Russia and Ryazan (amongst two others with France and Georgia), and my next male heir is from house Rurikovich (dynasty of Myscovy, Ryazan and Norway)?! It makes no sence.
Also, if you playes Rome TW, you could see the benefits and shortages of charachter traits (some gained by birth, some trough time and experience).
I really doubt that similar system of family tree to RTW could worsen EU IV experience...
By SirRoderick (SI Elite) on Jan 19, 2014
SirRoderick
Disagree entirely mate, not much else to say.
By nocutius (SI Elite) on Jan 19, 2014
nocutius
You probably want something that has an impact on the gameplay and not just some superficial fluff but by doing that EU is not EU anymore. I own CK2 but I never managed to enjoy it so for me adding CK2 mechanics to EU series would certainly make the game less enjoyable and most importantly not even EU anymore.
By nikola1010 (SI Core Member) on Jan 22, 2014
nikola1010
Our opinions differ on this matter entirely :)
By nocutius (SI Elite) on Jan 22, 2014
nocutius
Obviously and there's nothing wrong with that at all :).

But that is also precisely the reason why Paradox franchises should be separate from each other, right now they have different games for different tastes. If they were to combine them all we'd only game one game for one particular taste.
By nikola1010 (SI Core Member) on Jan 23, 2014
nikola1010
That's pratially true, but I think you'll like the game that I imagined (the combination of many games we see today) :)