Star Citizen's organization system launches, now at $37 million in funds
Posted: 22.01.2014 17:27 by Simon Priest Comments: 14
Clans, guilds, secret fraternal brotherhoods... whatever you want to call them, Star Citizen now supports you endeavours to band together under common goals with the organization system now live.

Of course there is that other bit of news that Cloud Imperium Games is now taking on additional full-time money counters as funds kaplode beyond $37 million.

In another 'Letter from the Chairman' where Chris Roberts begs you to feed your children once in a while with your paychecks outlines what super new goodies we get.

The Tanga System is now on the to-do list for CIG and that leaves three remaining items to be voted for which shall be unlocked at the next major milestone of $40 million; a lost human colony, a Tevarin ghost world or a Xi'An science outpost. This is the final vote where a new explorable system in space is added.

$38 million unlocks the Cano System and $39 million the UDS-2943-01-22 System.
Source: Star Citizen
Related games: Star Citizen (PC)


By RolandQuintaine (SI Member) on Jan 22, 2014
I'm so happy! Now I can sleep peacefully :)
By herodotus (SI Herodotus) on Jan 22, 2014
I just want to play a SP game, not another bloody "SW:TOR". When will this be released?
By nocutius (SI Elite) on Jan 22, 2014
It's gonna have a completely separate SP campaign so you never need to even touch the MP part, if I understand thing correctly the SP is even going to be an offline experience. It's supposed to be released sometime in 2015 but a delay would not surprise me considering the scale of the whole thing.
By SirRoderick (SI Elite) on Jan 22, 2014
Squadron 42 is the name of the totally singleplayer military campaign where you play a pilot in the Navy. And they mentioned they even want you to be able to start up a private server where you can do anything you want. Including, presumably, not allow anyone else in so it's just you and the AI in a sort of sci-fi Mount&Blade.

Not too sure how that last bit will turn out, but squadron 42 was actually the initial kickstarter promise.
By Mikimax (SI Member) on Jan 22, 2014
Guess i gonna need at least 800eur for new PC and 300eur for Oculus Rift. Smart investment from my point of view :)
By danfreeman (SI Elite) on Jan 23, 2014
If i can make my private server that`d be great,not to mention i could use whatever mods i want there,boob ships ho! :)
By nocutius (SI Elite) on Jan 23, 2014
I forgot about the private servers, the ability to setup those however you wish is gonna be great.
By SirRoderick (SI Elite) on Jan 23, 2014
At the very least you could join one that has PvP disabled it's entirety so you never run into other people in your instances.
By Voqar (SI Core Veteran) on Jan 23, 2014
1m to add a new piece of content? Seems a bit on the costly side. It's always interesting to me to look at the goals and costs for these projects and the list for this game is particularly fascinating.

This game is super ambitious and will be pretty cool if they're able to do everything they talk about - although I don't see how it'll happen in time span they've mentioned (ie, I think it'll take quite a bit longer to complete something of this scale of ambition).
By nocutius (SI Elite) on Jan 23, 2014
The goals are just fluff at this point, it's just about deciding which piece of content we get sooner and not IF we're getting it. Most of the extra money is used on expanding the various teams and getting things done faster or made bigger/more polished and not on introducing some new game mechanics for no practical reason, feature creep is actively being avoided.

The goals are mostly there just cause the community wanted to keep them, I guess everyone feels more engaged in the process that way.
By SirRoderick (SI Elite) on Jan 24, 2014
Yeah they're running polls where backers can vote on which system or type of ship they want to see next, but they really go through the entire list anyway. They just need to be doing something to keep folks interested.
By herodotus (SI Herodotus) on Jan 25, 2014
Games2Together do the same thing, but they don't charge you for it nor ask for donations. You simply have to own "Endless Space".
By SirRoderick (SI Elite) on Jan 26, 2014
But they didn't have a space-sim game based solely on crownfunded cash trying to live up to a AAA standard...I don't REALLY think they are directly comparable hero.

Also the great thing about donations is that you don't have to give them any :P
By herodotus (SI Herodotus) on Jan 27, 2014
I'd look into donating to see Roberts' baby come to life, but right now I need to donate everything to my ailing bank accounts, my son's education and my own projects.
Perhaps I should go on Kickstarter or Steam Greenlight for myself - just me, no product. I'm certainly a work in progress:)