|Oxide Games release Star Swarm Benchmark, up to "10,000+ units" on screen|
|Posted: 31.01.2014 14:30 by Simon Priest||Comments: 2|
Oxide Games' mouth-watering tech demonstration of their new proprietary engine has finally reached Steam in the form of the Star Swarm Benchmark. It uses both AMD's Mantle and DirectX.
Up to 10k units can be on screen in a mighty space fleet battle between two AIs, with each starship individually acquiring targets. It's time to give the Nitrous engine a whirl.
The best performance will be given by Mantle, but it fully supports DirectX albeit with some settings recommended to be switched off. It's an entirely free benchmark.
Check out the Star Swarm Benchmark on . CAUTION: Requires Stardock account and appears to be using an activation process that has no place in the 21st Century.
"The simulation in Star Swarm shows off Nitrousâ€™ ability to have thousands of individual units onscreen at once, each running their own physics, AI, pathfinding, and threat assessments."
Oxide Games tease that the Nitrous engine is already in use for three game projects; one with Oxide, another is Stardock's Star Control reboot and the third with Mohawk Games' upcoming Mars project.